MAME 0.66 PORT!!!


timthepig

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Joined
Mar 2, 2003
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I've seen the pooyan screen shots? when is it to be released and what sort of compability can we expect? - will it be a full 0.66 port!

...am so eager for it!! :D
 
IMHO any game after 1990 will require too much power for it to be emulated.
 
In my experiments with mame z80 games tend to be fine, i never attempted to compile a version with 68000 support so i'm really interested to see that, its quite an achievement for rlyeh to have got .66 compiling on the gp32.

-Craig

www.gbax.com
 
I hope some of the cps-1 games will be playable to some extent. It would be amazing to play final fight or the original street figter. However I'm not sure if that is even possible since it seems snes emulation is pushing it to its limits.
 
hmmm-mame .66-this wouldnt be an april fool joke would it????
 
-Yep that passed my mind - but didn't think the community would low to such dire traditions - but hell your probably right - thought my message might provoke some reaction to whether its true.....
 
stickofjoy posted on Apr 1 2003 said:
IMHO any game after 1990 will require too much power for it to be emulated.
who cares, lunar lander will do me...
 
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If he has at least 2 games running, maybe we will see a beta release soon.

Mame is a big part of the reason I bought a GP32.
 
CPS-1 is remotely possible. CPS-2? Not a chance.

I honestly don't know about Neo Geo though...but in any case, all 3 of these systems would run waaaaaaay too poorly in MAME to be playable.

1942 running smooth would be quite interesting...yeah, it ran on z80's, but it is a significantly bigger game than pooyan or the xcade games.
 
I'm sure that CPS-2 is out of the question as well as neo-geo. I do think that cps-1 could be possable to some extent. However the mame drivers might not be the best way of going about it. I have played with neo-geo, cps-1,2 on low end machiens and they all run like crap in mame. In final burn though I was able to play all cps-1 games at full speed (I think it was final burn atleast) on a p133 so it might be possible to get them going with frame skip if some emulator that is faster than mame were used to port from.
 
1942 would be pretty easy to do full speed.. even MAME shoudl pull that off; MAME is extremely inefficient and generally requires beefy machines.. but the low end games shoudl be doable. XCade is balls out about efficiency and portability.. it was oen of the first arcade emus and experimented on a lot, but then I took it private when I joined Retrocade.. RC was all about efficiency and 3/4 assembly.. with C dupes for non-intel machines. It is pretty good, but fell behind. XCade kept on going.. its got super fast yet portable cores, etc etc.. but I only ever built about 100 game sinto it, but the Palm OS version (ultra small core) only ever supported so far about .. 40 games. The GP is descended from that chain.. ie: CPS2 is way out. Neo Geo is likely out too, since it had some hardware support for effects and thats where the GP loses out. But hard to say...

It'll be interesting to see MAME; its a solid piece of work (I've got a few dozen drivers in it, too :), but its chuggier than most.

jeff
 
Flip & Flop posted on Apr 1 2003 said:
stickofjoy posted on Apr 1 2003 said:
IMHO any game after 1990 will require too much power for it to be emulated.
who cares, lunar lander will do me...
exactly, i'm loving Pengo on Xcade at the moment! i think retro emulation on the GP32 is going from strength to strength.
 
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