Megadrive And Megacd Emulators


Mr. Anderson posted on Dec 4 2005 at 06:14 PM said:
Yeah, the Megadrive had no shoulder buttons, that was an "invention" of Nintendo.

md6pad3.jpg


But it had as much buttons as the SNES pad, however I found the L and R button set up +4 action buttons much more comfortable(and it came to be the industrial standard anyway) than the 6 buttons of the Megadrive Pad.


The "2 rows of 3" setup on the updaded Genesis controller was more accurate to the arcade button configuration. It all comes down to a matter of personal preference.

Personally, I find the SNES (and now GP2X) button config to be a little better since you can easily press any 2 buttons at once. Try pressing A and Z at the same time on the Genesis controller. Not easy.
 
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Mr. Anderson posted on Dec 4 2005 at 03:14 PM said:
But it had as much buttons as the SNES pad, however I found the L and R button set up +4 action buttons much more comfortable(and it came to be the industrial standard anyway) than the 6 buttons of the Megadrive Pad.

It depended on the game. Fighting games were better with the Genesis 6-button controller because (to me, anyway) it felt more natural when hitting, for example, the hard punch in Street Fighter 2. To this day I find it awkward to use shoulder buttons in fighting games on any console.
 
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yeah, you wouldn't need to hit A&Z together for SF ;) Genny 6 button is much better for capcom and most 2d fighters imo
 
x68000 posted on Dec 4 2005 at 10:20 PM said:
ok, genesis in n. america and canada (and territories) but megadrive everywehre else!


yep , it was called megadrive in japan, all asia, brazil, europe, australia and new zealand :D sega couldn't have the rights for the "megadrive" name so they used another one that they could control but americans usually believe it was called genesis everywhere except in europe :D
 
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Ninjia^ posted on Dec 4 2005 at 11:32 AM said:
Natrius posted on Dec 4 2005 at 04:29 PM said:
Awesome! :)

This means I'll be able to play Street Fighter, as I've seen taht there's a version of it for the Megadrive.

The SNES version is running full speed without sound in the latest version of NKs SNES emu. :)


How does Street Fighter play on the GP2x? I want to know how well the joystick works with the game.
 
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I'm Sorry, but I just COULDN'T help gravedigging this topic. <.<

Saxton_boy posted on Dec 4 2005 at 10:46 AM said:
MegaCD is still 16bit right? the only differece is the sound (able to play sound direct from CD), surely not that much more processing power than the megadrive is required... I am hopefull that a MegaCD emulator will emerge at some point.

Actually, the MegaCD (Sega CD in America) was 32-bit just like the 32X. That's why both didn't turn out as well as expected. Sega of America, unaware Sega of Japan was working on the 32-bit Sega CD, created the 32X as a cartridge solution for 32-bit. And Sega of Japan released the Sega CD, the release of these two add-ons that were BOTH 32-bit split the market from Developers AND gamers, some bought 32X, and some bought Sega CD.

Paradox posted on Dec 4 2005 at 11:23 AM said:
Nomad was crap imho, unless you had one for the correct reigon you couldnt play any other region games

i had an american one and could only play 2 games i had.

anyway, back on topic, MD emu looks amazing...absolutly cant wait

It ONLY came out in America. Besides, you COULD play Regional games, you just needed a passthru, such as the Magic Key III. Also, you could open up your Nomad and switch it to PAL to play European games if you were too cheap to get a Magic Key.
 
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God Ginrai posted on Dec 13 2005 at 06:37 PM said:
Actually, the MegaCD (Sega CD in America) was 32-bit just like the 32X. That's why both didn't turn out as well as expected. Sega of America, unaware Sega of Japan was working on the 32-bit Sega CD, created the 32X as a cartridge solution for 32-bit. And Sega of Japan released the Sega CD, the release of these two add-ons that were BOTH 32-bit split the market from Developers AND gamers, some bought 32X, and some bought Sega CD.

Uhh the Sega CD/ MegaCD came out in '93.
32X '95.

Sega was actually not going to release the Saturn until '97 but then SONY forced them to release it early with the original Playstation announcement.

Sega's original idea was a 'high' and a 'low' end system with differernt price points.

The unreleased Sega 'Neptune' was a combo 32X & Genesis.
Which might have worked IF they could have dropped cart prices. (which would have been impossible)
It would have been better to make a inexpensive combo Genesis&CD with cheap games on CD than the upgrade mishmash that Sega wound up with. (no not the CDX)

In short Sega flooded the market, with lots of incompatible stuff. Consumers did not know what to buy, so instead got a Slaystation. (Killer of Sega) :p

OR had they made the Saturn backwards compatible, with Genesis and 32X games things may have turned out differently.

ATM looks like Old Ninty will be the next on the chopping block of sony.
 
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Series-8 posted on Dec 13 2005 at 07:49 PM said:
God Ginrai posted on Dec 13 2005 at 06:37 PM said:
Actually, the MegaCD (Sega CD in America) was 32-bit just like the 32X.  That's why both didn't turn out as well as expected.  Sega of America, unaware Sega of Japan was working on the 32-bit Sega CD, created the 32X as a cartridge solution for 32-bit.  And Sega of Japan released the Sega CD,  the release of these two add-ons that were BOTH 32-bit split the market from Developers AND gamers, some bought 32X, and some bought Sega CD.

Uhh the Sega CD/ MegaCD came out in '93.
32X '95.

Sega was actually not going to release the Saturn until '97 but then SONY forced them to release it early with the original Playstation announcement.

Sega's original idea was a 'high' and a 'low' end system with differernt price points.

The unreleased Sega 'Neptune' was a combo 32X & Genesis.
Which might have worked IF they could have dropped cart prices. (which would have been impossible)
It would have been better to make a inexpensive combo Genesis&CD with cheap games on CD than the upgrade mishmash that Sega wound up with. (no not the CDX)

In short Sega flooded the market, with lots of incompatible stuff. Consumers did not know what to buy, so instead got a Slaystation. (Killer of Sega) :p

OR had they made the Saturn backwards compatible, with Genesis and 32X games things may have turned out differently.

ATM looks like Old Ninty will be the next on the chopping block of sony.

If you overclock your first generation MegaDrive, and a 32X on top, with the CD addon, that is 3 68000 cores, 96X?
 
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Series-8 posted on Dec 13 2005 at 09:49 PM said:
God Ginrai posted on Dec 13 2005 at 06:37 PM said:
Actually, the MegaCD (Sega CD in America) was 32-bit just like the 32X. That's why both didn't turn out as well as expected. Sega of America, unaware Sega of Japan was working on the 32-bit Sega CD, created the 32X as a cartridge solution for 32-bit. And Sega of Japan released the Sega CD, the release of these two add-ons that were BOTH 32-bit split the market from Developers AND gamers, some bought 32X, and some bought Sega CD.

Uhh the Sega CD/ MegaCD came out in '93.
32X '95.

Sega was actually not going to release the Saturn until '97 but then SONY forced them to release it early with the original Playstation announcement.

Sega's original idea was a 'high' and a 'low' end system with differernt price points.

The unreleased Sega 'Neptune' was a combo 32X & Genesis.
Which might have worked IF they could have dropped cart prices. (which would have been impossible)
It would have been better to make a inexpensive combo Genesis&CD with cheap games on CD than the upgrade mishmash that Sega wound up with. (no not the CDX)

In short Sega flooded the market, with lots of incompatible stuff. Consumers did not know what to buy, so instead got a Slaystation. (Killer of Sega) :p

OR had they made the Saturn backwards compatible, with Genesis and 32X games things may have turned out differently.

ATM looks like Old Ninty will be the next on the chopping block of sony.

SoA started devving 32X in 1992 I believe.
 
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Series-8 posted on Dec 13 2005 at 07:49 PM said:
ATM looks like Old Ninty will be the next on the chopping block of sony.

People have this funny notion that Nintendo will go out of business any day. The thing is that Nintendo makes more profit out of gaming business than Sony and MS combined. Sony's profit from gaming business is not even the half of Nintendo's. Great to be no. 1, huh. :p
 
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Nintendo's new strat of making low cost high profit systems instead of selling insanely powerful hardware at a loss hoping to make it up in software's gonna keep them in the game for a LONG time.

The DS is killing the PSP in most markets, and the Revolution if it comes in as cheap as it looks like it should with the only incrementally more powerful specs and the backwards compatibility/emulation of the GC on down and new controllers look like Nintendo's gonna really do well in the next round in profit at the very least. They aint out yet.
 
Jurrasic posted on Dec 14 2005 at 12:12 AM said:
Nintendo's new strat of making low cost high profit systems instead of selling insanely powerful hardware at a loss  hoping to make it up in software's gonna keep them in the game for a LONG time.

The DS is killing the PSP in most markets, and the Revolution if it comes in as cheap as it looks like it should with the only incrementally more powerful specs and the backwards compatibility/emulation of the GC on down and new controllers look like Nintendo's gonna really do well in the next round in profit at the very least.  They aint out yet.

Yeah, games are what we are playing, not hardware.

Anyone seen an Xbox360 playing?

I have at walmart and a game store, I must say it looks like pure crap on the screen.

Yes, I believe they are using the HD or Digital or Component out.

But the colors are alpha-buzzed out, and every corner has a funky white ridge on it spitting white(??) at you. I don't know how it is possible, but every edge is made of flickering whiteness. Also every bump mapped object is white at the top of the bump, like the texture is made of white-headed pimples, pure crap. I never owned an ATI card, always bought nVidia, but I still can't believe that it is ATI's fault.

If they tout this as next-gen and super-graphics, I wonder how many people will notice all the graphical errors.

How could they spend that much processing power to get such a bad result, they had better fix it, and fast, I know americans are usually stupid enough to buy this kind of crap en masse because it is hyped, but I am not going to. If anything pity me for who I have to live around.

Honestly, Zelda Ocarina of Time looks better than the King Kong vs. Dinosaur movie game I caught my 13 year old brother playing in the store.
 
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