UNACCELERATED HANDHELDS:
q3ce.exe
gx.dll
libgles_cm.dll
baseq3\q3config.cfg
baseq3\pak0.pk3
baseq3\cgamearm.dll
baseq3\qagamearm.dll
baseq3\uiarm.dll
"Software Optimization - We have converted the entire codebase over to fixed point arithmetic for faster execution on handhelds."
This is a WinCE 'Port' it has software rendering (most PPC's have no hardware 3d)There WAS no software rendered version of Quake 3. I believe Half-Life was the last major FPS title to have a software rendering option.
And before you ask, no source-code, no Half-Life. So no Half-Life.
The game support the Intel 2700g chipset for hardware OpenGL-ES rendering, as well as software rendering.
Software Optimization - We have converted the entire codebase over to fixed point arithmetic for faster execution on handhelds.
They've done some interesting things to the source40MB of available working memory (64 MB devices running PPC2003, 96MB running WM5)
You wouldn't have the right controls for Q3 on GP2x, so it wouldn't be very enjoyable...
I personally would map action buttons to looking, and joypad to move forward/back/strafe L-R, because that's how you find most console shooters (and PC shooters if you're right handed and play w/mouse+keyboard)