Work together...


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I just read this thread: Click here

The post that skeezix makes is a nice one, he says that to achieve full speed snes emulation with sound you would have to write the whole thing in assembly which whould take a complete fanatic a month. But why does evryone assume there can be only be one guy working at an emu. I don't know anything about programming but I know two guys couldn't work on the same part of the emu. But if you talk alot about it before beginning (and you would code the same way) you could have one guy doing the CPU work, one guy doing the Graphics chip, one guy doing the sound and maybe another guy doing SRam saves (or is that a part of CPU-work?)
Ather a month evryone sends there results to the project leader and I think you would have one hell of a emu.

I mean, come on, evryone wants a perfect speed (frameskip 0) snes emu with sound and the Gp32 would get a lot of attention in the news. When Snes9xGP reached version 0,95b lik-sang
posted that on there site, lik-sang is a very big site and I am sure they would mention this Snes emu which would result in a very big increase in GP32 sales. So I'm sure this emu would be worth putting other projects on hold for the moment

The people I think can pull this off are: Rlyeh, Yoyofr (he wanted to do Snes anyway), Skeesix (atari ST rocks), Craig (Doom also rocks), Inteleco (he already worked on Snes9xGP) and Darkfader (I think he's good, haven't got to see any of his work)

I hope I am not sounding to stupid in my argumentation and in my English (i'm Dutch) but I love one of the above people to reply to my (first) thread.
 
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I would love someone like ryleh to continue snes9xgp if the source code gets released hopefully like his other projects he'd make it loverly !
 
that would be nice.. i wonder if these authors would be into something like that..hmm..
 
i wonder if they're tired of being told "you should do 'blah blah' next..."

and then after they finish that one, a week or two of praise passes and then it starts again "now do THIS one...."
 
People have very different coding styles, it could end up impossible to tie the code together.

If you discuss enough in the beginning of the project you could avoid this, but you're right it would be difficult

i wonder if they're tired of being told "you should do 'blah blah' next..."

and then after they finish that one, a week or two of praise passes and then it starts again "now do THIS one...."

I'm not saying that they need to do this, if you could it would be great but in the end I (and nobody can) tell them what to do. So no pressure here, but I just always wondered why people building emu's didn't work together.

One thing Ralp99, you are right about pushing a little too hard, but this is just a suggestion not a demand.
 
Im sure that a full speed snes emu will be completed eventually. I actually enjoy seeing the progress stage by stage. Just gets me more excited every time theres a release (even if each is over a long period of time :D)
 
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