A Little Confused About The Gp2x


Prophet posted on Sep 10 2005 at 12:51 PM said:
Even magazines back then were really different - computer and gaming magazines often had programming tutorials and computer hobbyist articles.
Oh, sweet memories... who needs a CD or even DVD in a magazine, when there´s something as wonderful as a "listing of the month" ?
 
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Draken posted on Sep 10 2005 at 07:26 PM said:
But ah well, back to my Sams teach yourself C++ in 21 days. ;)
I have that book as well. I started it this summer but now that school has started I don't have any time and i'm forgetting how to do stuff :( I hope I find time to learn because I would love to be able to help develop things besides my vns game (link in sig :) ).
 
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Yes, Fate looks pretty cool, too bad I can't play it. :p
I'm in day 5 now, but everything's going pretty good, so yeah, I do hope to create something for the gp2x, but that might take a while. ^^
 
Draken posted on Sep 10 2005 at 07:26 PM said:
I wish I was born in in the same age. Time when gaming rised, the magazines where more interesting and not as commercial as now, the experience of every new genre beginning, etc...
Beginning as programmer would've been quite easier then than now, I believe.


Well to me this seems like a golden age.

The internet has changed everything, thousands of projects where you can look at the source, many references for languages, tools that are freely available, great free textbooks and tutorials.
 
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Yes, and what if you want to start in the gaming industry, as a independant developer, or with a small team of friends?
How can you stand up against the giants that started 20 years ago, starting developing for the very first computers and consoles, and making a way through a whole selection of consoles before ariving to the modern consoles?

I see an oppertunity to earn money developing for handhelds (Palm, PPC, gp32 and gp2x, etc...)
 
Well I have to say, I've never really intended to release anything commercially so I haven't really thought of it like that. Are things really that bad though?
 
I remember back in the days. There were some old novels I got from one of those schoolastic book club things that read from a first person perspective as if you were som super hacker secret agent, strangly all your "hacking" was done in BASIC and they put the programs in the novel so you could try them out yourself at home.

As for learning C++ for gaming I was under the impression that this was sort of like trying to fill the grand canyon one pebble at a time. That is to say it's the least efficient way to learn to make games for a first time programmer. I heard Something about Visual Basic being better for a first timer.
 
Alpha2 posted on Sep 11 2005 at 05:41 PM said:
As for learning C++ for gaming I was under the impression that this was sort of like trying to fill the grand canyon one pebble at a time. That is to say it's the least efficient way to learn to make games for a first time programmer. I heard Something about Visual Basic being better for a first timer.
I already know visual basic but it sucks for making games.HERE is the best game that I have make in visual basic. You can't really do anything because I abandoned the project because making a game in VB is a pain. And just that took me a VERY long time to make (partly because of my crappy drawing skills but mostly because of vb sucking for games).
 
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Well, I'm partially learning C++ too for other reasons, like in the next school years. And I'm sure I'll need it later too, if I want a job in a software company. (Hey, have to start somewhere, right? :) )

Also, after C++, it shouldn't be that hard to learn the others (I mean, visual basic, java, etc), right?
 
deadlychicken22 posted on Sep 11 2005 at 02:58 PM said:
I already know visual basic but it sucks for making games.HERE is the best game that I have make in visual basic. You can't really do anything because I abandoned the project because making a game in VB is a pain. And just that took me a VERY long time to make (partly because of my crappy drawing skills but mostly because of vb sucking for games).

Fairly competent start to a game atleast... try finishing that up for GP32 or 2X! Actually I just meant that I heard VB is good for learning beginer skills before moving into C++ for making games because if you just go directly into it, it can be very daunting. Personally I barely had any skill in the old Basic Days so C++ would make my brain leak out of my ears.
 
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Draken posted on Sep 12 2005 at 03:36 PM said:
Also, after C++, it shouldn't be that hard to learn the others (I mean, visual basic, java, etc), right?


going to Visual basic will be weird after using C++ I'd imagine but not too tricky. C++ and Java are quite similar but things that are complicated in C++ are 'dumbed down' a bit in Java. Only trouble is there are enough similarities for you to occasionally mix up the syntax once you get to know both leading to many frustrating bug fixing sessions.
 
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Don't think of it as learning C++, Java, VB etc. Think of it as learning how to code. Just like when you learn to drive - you don't learn to drive a Ford, or learn to drive a Peugeot etc, you learn to drive. Then once you can drive one make of car you can easily get the hang of any other car.

Oh, and never ever learn to code with C++, it's the equivalent of learning to drive in a articulated lorry. Start with something nice and simple. If you want to go down the OO route (I personally find it just gets in the way) then learn java. Otherwise try pascal, or possibly C. And avoid VB unless you want to learn really bad habits.
 
Alpha2 posted on Sep 12 2005 at 05:33 PM said:
Fairly competent start to a game atleast... try finishing that up for GP32 or 2X!
Thanks, but I don't think that will ever be worked on again (is there a way to compile VB for linux?). The source is poorly documented and simply a pain to look at (what a mess of code! Much of it is parts that haven't yet been added and are not yet visible to the user). I am going to try to learn c++ when I have time.

Alpha2 posted on Sep 12 2005 at 05:33 PM said:
Actually I just meant that I heard VB is good for learning beginer skills before moving into C++ for making games because if you just go directly into it, it can be very daunting. Personally I barely had any skill in the old Basic Days so C++ would make my brain leak out of my ears.
Thats exactly what I heard as well, which is why I chose to learn VB.


woogal posted on Sep 12 2005 at 08:23 PM said:
Don't think of it as learning C++, Java, VB etc. Think of it as learning how to code. Just like when you learn to drive - you don't learn to drive a Ford, or learn to drive a Peugeot etc, you learn to drive. Then once you can drive one make of car you can easily get the hang of any other car.

Oh, and never ever learn to code with C++, it's the equivalent of learning to drive in a articulated lorry. Start with something nice and simple. If you want to go down the OO route (I personally find it just gets in the way) then learn java. Otherwise try pascal, or possibly C. And avoid VB unless you want to learn really bad habits.
Thanks for the advice. Too bad I didn't know this when I started learning VB. Now I am going to try c++. I understand that java and C++ are very similar and that java is supposed to be much easier to learn but from what I've heard java can't do things as efficiently as c++ and hogs resources.
 
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there are some cool games that teach you a bit of c++/# and java. i had some fun with this game called ceebot(you can d/l demo) in class last year.
also, 3dbuzz.com has C++ video training manuals(VTMs)!! you have to be a member sponser to get those, but they're a great resource, and the free vtms there for all the apps listed there are awesome.
thanks to the VTMs at 3dbuzz, i got my foot into 3d apps...they're a huuuge help.
 
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