GP32 Music Tracker


DuderJace

Still Fresh
Joined
Mar 5, 2003
Messages
77
Age
45
Hello Peoples!
I was just thinking the other day how there are loads of .MOD, .SID, .OGG, .MP3 etc. players, but no actual music writing packages. I use Buzz, which I'm sure some people who really know their music shit will just laugh off as useless. I know the interface is a bit shoddy, but if you're used to old skool trackers, it's useable, and probably the most efficient software synth out there. With the speed the GP32 runs at and the almost non-existent OS overheads sommeone must be able to come up with a kickass program. It's got the MIDI soundsets and the 16 bit sound and all. If they can do stuff like nanoloop and little sound dj for the gameboy 8bit, GP32 would be fantastic. If I'm missing out on a package that's been around since forever someone please tell me. I'd love to write a track on the GP32 :).
Jace.
 
wow - i had a very similar idea today too! :eek:

i use Modplug Tracker for sequencing and as GP32 can play .mods, i thought it would be great if someone/team could develop a simple Tracker sequencer for it.

obviously it's use would be limited, but a 4 channel tracker would be good enough to knock up tune ideas on the go (which could be saved in .mod format and then worked on fully on your PC later).

surely someone could port across a basic version of Protracker or Modplug (etc) to the GP? (GPTracker anyone?? :p)

well i certainly think it's a good idea - if i could program, i'd definitely make one as it would make the GP32 an even more essential machine than it already is....and making music on the move in such a portable way would be the best thing ever! :D


"willing programmers with spare time": please have a go at making GPTracker :)
 
What a great idea, imagine it... sitting on the bus/train/toilet writing music!! :D

Mods are something I never got into which is a shame because they are a very efficient way of doing music for a handheld. I've learnt this a bit late :(

I am going to make an audio editor of some sort after my current project is finished... I don't know how much use it will be though, maybe to clean up samples on the move if people would want to do such a thing.

...maybe a .bun file editor for us calkwalk users, he dreams...
 
The Wub posted on Mar 19 2003 said:
I am going to make an audio editor of some sort after my current project is finished... I don't know how much use it will be though, maybe to clean up samples on the move if people would want to do such a thing.
an audio editor would be a great start! :D
 
Last edited by a moderator:
Wow! You don't waste any time do you?!:)
A good friend of my knows his music, coding, and a bit of dsp stuff pretty good. I can code okay, but haven't done ANYTHING for the GP32 yet. Itching to get started now! Does anyone know how I can get hold of the GP32 ROM to work with GeePee32? Also, does GeePee32 handle sound well enough to rely on? Nice job with the file format stuff jlebrech. I've got DJGPP, I should be able to compile ARM code okay with that shouldn't I?
 
There already is some basic sound support in GeePee. I've run Test23 and it sounds amazingly good, the emulators I've tried don't though :(
 
The version I use is GeePee32 Build 33 (Win32/SDL). AFAIK it's the only one with sound so far.
 
It should be a case of using a library to play the MOD data and an interface to edit it. I was having a think what sort of interface would work well with just buttons and directions. I thought if you had the pitch, volulme and effects channels across the screen, and when you held the button on a particular row a one octave keyboard could appear. You would move left and right for the pitch, up and down for the octave. Similar for effects and volume. Have another screen for loading/selecting instruments. What do you think? Any suggestions?
Jace
 
Hi I will recive my GP32 today, I decided to write a tracker before I ordered it, doing alot of researching now. The dsp/audio coding isn't a problem for me, I haveto learn about this new platform (it capabilities). The compact gui will be a challenge to, so if some of you want to team up and do something togeather, please contact me at davidbrannvall@home.se
 
ok, i must say i'm new to the world of GP32, but after checking the specs out and finding this thread i'm a very excited musician ;D

i've been tracking for a number of years and my current favorites are LSDj on gameboy and renoise on pc (which is currently being ported to mac's x, cool hehe).

DuderJace, as far as interfaces go, i would consider bringing up a keyboard a waste of a key ... have you played around w/ LSDj on an emulator or anything? It is has a very well thought out configuration that takes the handheld platform limitations into consideration.

i really like the program's Zelda-like map of different screens for different things that is easy to navigate. another thing i appreciate is the way holding down A over any value will allow you to push up and down on the direction pad to make big changes and left and right to make small changes ... i dunno, try it out, you'll see what i mean.

but at the moment i think talk of a GP32 tracker's interfaces is a bit early :eek: hehe

tho i'm already dreaming of the compos we could have (imagining being able to easily load a sample pack onto those SMC cards ... ~swoon~)!!! :ph34r:

another thing to consider on a platform this powerful is that software wav mixing may be possible, giving far greater than 4 sound channels :blink:
 
In all honesty what would be the point of making a music tracking proggy on the GP32-I'm happier writing mine as XM's/MODS on the pc and transfering them over. Don't get me wrong, if you compose with musical notation it may be good to be able to drag and drop notes semi-breves etc, but for people who write in the tracking style using the computer keyboard it would be a lot of messing about selecting notes via a frodo type keyboard wouldn't it ?
(unless of course we get a plug in GP32 keyboard in the future...that would really ROCK!!)
:rolleyes:
 
Well the point for me atleast is that I can compose while traveling, and to get away from the computer (wich I stare at all day long). Using the gp32 as a sketchpad would be great. Building/modding a keyboard so you can use it on the ext port shouldn't be that hard.
 
I'm thinking of making a drumkit program, but i need 5 or 6 drum samples to put int the program, and a drumset picture.
 
Back
Top