ScummVM + GP32 compat?


skeezix

Internal Development
Joined
Mar 11, 2003
Messages
8,063
Website
www.codejedi.com
Just nabbed these games; they're listed as compat "more or less" with ScummVM itself.. but I know the GP32 version is a little different.

Simon the Sorceror 1
Maniac Mansion
Day of the Tentacle
Monkey ISland 1
Monkey ISland 2
Indiana Jones 3 (Last Crusades)
Indiania Jones 4 (Atlantis)

Any idea?

DOTT was said to work very well.

jeff
 
I just installed DOTT, Indy 4 (Atalantis), Monkey Island VGA version onto the GeePee (wicked!). All seem to start up okay.. hopefully I can get through to the end with this version of scumm :)

How do you know if you've beaten copy protection? (or if it is cracked, or if scummvm works around it?)

ie: In Monkey Island, it asks you some pirate questions before you begin. IF you answer wrong, does it normally kick you right out?

I'd hate to play for an hour and then find out that it says "oh wait, you were wrong, you can't save, hahaha!" or the like :)

jeff
 
I think you may have probs with Simon, but i haven't tried it myself. Everything else works fine.

The copyprotection on the monkey games will kick you right out. Whereas the floppy version of DOTT has it a lil way into the game (The superbattery plans)
 
* copy protection for monkey island 1 (before game): hold r, pres up 4 times.
copy protection for indy4 (before game): find the manual.
* copy protection for sam & max (before game): just hit the button. works 9/10 times
copy protection for dott (midgame & after loading saves): find the manual

the starred ones i've tested myself. the other two i just remember when the copy protection occurs.

--jo "directhex" shields
 
Sweet, thanks a lot guys. I think I've got the CD versions, and I'll make sure to watch for CD versions on ebay..

ScummVM really is seriously cool.

jeff
 
Back
Top