Any Status Of Neo Pocket Emus?


Excellent news ThunderZ, how about an option to disable the sound so it will run faster if necessary and some more overclocking options? Glad to hear you may look at it, if you are up to other things how about releasing the source for someone to develop (Do you think a lot more progress could be made?)

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ThunderZ posted on Feb 3 2005 at 12:33 PM said:
The NeoGeo Pocket have 2 CPU to emulate a TLCS900H and a Z80.

For the emu i've version with sound working but bit slow actually.
My small small free time is for Int13 team for now.
But i'll use our tool to (re)make emu on PPC and GP32. ;)

Soo wait and see for next version ;)

:wub:

God bless you kind sir
 
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ThunderZ posted on Feb 3 2005 at 04:33 PM said:
The NeoGeo Pocket have 2 CPU to emulate a TLCS900H and a Z80.

For the emu i've version with sound working but bit slow actually.
My small small free time is for Int13 team for now.
But i'll use our tool to (re)make emu on PPC and GP32. ;)

Soo wait and see for next version ;)


Could you use Reesy's ASM Z80 core to speed things up maybe? A full speed emu w/sound may be doable then.
 
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ThunderZ posted on Feb 3 2005 at 04:33 PM said:
The NeoGeo Pocket have 2 CPU to emulate a TLCS900H and a Z80.

For the emu i've version with sound working but bit slow actually.
My small small free time is for Int13 team for now.
But i'll use our tool to (re)make emu on PPC and GP32. ;)

Soo wait and see for next version ;)
That's brilliant! I don't think that this is one of the most widely accepted emulators because it wasn't one of the most mainsteam consoles around. But I'm up for it all the way, in fact it's one of the main things I've always wanted to be great for the GP32! Good luck and just to let you know, this will be well appriciated!

On a side note; as you may know I've been without my GP32 for a while, does anybody know if Last Blade works on this emulator currently?

Thanks

-Tom
 
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>Reesy's ASM Z80
?
Well i don't follow well the emu scene on gp32 cause of my start in Int13 but this core maybe interesting.
I don't see the source or any info on it actually.



For Last Blade he is playable but some gfx glitch are present sometime because of the new gfx engine (more speed but some pb actually).
Maybe the next version will let you have the choice :
New Gfx engine or Old one (this one is perfect (well no pb see) but more slow).
 
ThunderZ posted on Feb 4 2005 at 05:47 AM said:
>Reesy's ASM Z80
?
Well i don't follow well the emu scene on gp32 cause of my start in Int13 but this core maybe interesting.
I don't see the source or any info on it actually.



For Last Blade he is playable but some gfx glitch are present sometime because of the new gfx engine (more speed but some pb actually).
Maybe the next version will let you have the choice :
New Gfx engine or Old one (this one is perfect (well no pb see) but more slow).


Yeah Reesy is using it in DrMD, that is one of the reasons he can get full speed MegaDrive emulation with Z80 sound and DAC at 144 Mhz.

I think if you ask him he will give you the core.
 
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ThunderZ posted on Feb 4 2005 at 05:47 AM said:
>Reesy's ASM Z80
?
Well i don't follow well the emu scene on gp32 cause of my start in Int13 but this core maybe interesting.
I don't see the source or any info on it actually.



For Last Blade he is playable but some gfx glitch are present sometime because of the new gfx engine (more speed but some pb actually).
Maybe the next version will let you have the choice :
New Gfx engine or Old one (this one is perfect (well no pb see) but more slow).
Thanks very much, I can't wait to play this when I get my new GP32 :D
 
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