Overclocked Stuff


Horscht posted on Feb 2 2005 at 08:29 AM said:
ok, there ya go:

View attachment 176

Intructions: I was told on another forum to use the following settings:

Vsync: on
FS: 0

WOW! Just now got around to trying this ... what an improvement! Thank you so much :)
 
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Yeah - with VSYNC=on LittleJohn is the perfect NES emu for nearly any game except Castlevania III (but Akumajou Densetsu (the japanese version with superior sound, but lower difficulty) runs perfect). Thanks again, Horscht! And thanks for fMSX156, too - though it doesn't seem to make a difference (but I only tried Vampire Killer, which is already very playable with the standard version).
 
Octavious posted on Feb 13 2005 at 04:00 AM said:
hmm
tis some good shit ya got here
thx man

theres prolly some emu.. O ya, can you please see if you can OC the GBA emu, just for the hell of it?

~Octavious

what would be the point in there? IIRC the later versions always featured a clockspeed selection in the options menu.
 
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About the GBA emu:

I think he meant he would like to see an overclocked version of VBA32.
I would like to see this as well, b/c it has great compatability, it just runs way too slow.
Perhaps when overclocked, a frameskip below 5 might be able to be used.
 
ah, well then lemee see...... Have to get my hands onto it.

EDIT: allright, VBA32 is already overclockable, too. So no overclocked version from my side.
 
woah
Ive never used VBA32
damn, its nice to see GBA on the GP!!
umm... ill think of something to OC lol
anyone know where I can find info/source of VBA32??

~Octavious
 
Horscht posted on Feb 13 2005 at 01:33 PM said:
ah, well then lemee see...... Have to get my hands onto it.

EDIT: allright, VBA32 is already overclockable, too. So no overclocked version from my side.

How high does it overclock to? I can't remember. If it doesn't get to 180 mhz, I'd still like to see you overclock it though, 'cause I couldn't get to 180 when I had it before but then I lost it, and now I have modded my GP32 to get to around 184 or so.....
 
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Octavious is trying to mess around with the sourcecode, and a "source-clocked" version would be better that just a hex edited, so i leave that emu to him. I'm one of those who overclocks emulators for a real use :D
 
would someone be able to make a 176 mhz of os9xgp? It appears that os9xgp is the only program that won't let me do 180 mhz :(
 
Octavious is not prolly going to get anything out of it, but I would just like to look through the code and get familiar to it
The only language I know is BASIC, and a bit of C
I am taking classes for C soon, so I just want to try and get familiar to something
However, I am real busy right now, and I just made a break through on my Half Life mod, I hope to get a demo out in the next month


~Octavious
 
Does that help? (found on this board posted by washo):
in gpsnes9x.cpp:
switch (gp32_clockfreq)
{
case 133:
gp32_clockfreq=144;
break;
case 144:
gp32_clockfreq=156;
break;
case 156:
gp32_clockfreq=166;
break;
case 166:
gp32_clockfreq=180;
break;
case 180:
gp32_clockfreq=200;
break;
case 200:
gp32_clockfreq=220;
break;
case 220:
gp32_clockfreq=240;
break;
case 240:
gp32_clockfreq=256;
break;
case 256:
gp32_clockfreq=133;
break;


}

in gp32_func.cpp:
switch (gp32_clockfreq)
{
case 133:
GpClockSpeedChange(132000000, 0x3a011, 3);
gp32_timermul=(67800*256/132000);
break;
case 144:
GpClockSpeedChange(144000000, 0x28001, 3);
gp32_timermul=(67800*256/144000);
break;
case 156:
GpClockSpeedChange(156000000, 0x2c001, 3);
gp32_timermul=(67800*256/156000);
break;
case 166:
GpClockSpeedChange(166000000, 0x4B011, 3);
gp32_timermul=(67800*256/166000);
break;
case 180:
GpClockSpeedChange(180000000, 0x16000, 3);
gp32_timermul=(67800*256/180000);
break;
case 200:
GpClockSpeedChange (200000000, 0x2A010, 3);
gp32_timermul=(67800*256/200000);
break;
case 220:
GpClockSpeedChange (220000000, 0x2f010, 3);
gp32_timermul=(67800*256/220000);
break;
case 240:
GpClockSpeedChange (240000000, 0x20000, 3);
gp32_timermul=(67800*256/240000);
break;
case 256:
GpClockSpeedChange (256000000, 0x38010, 3);
gp32_timermul=(67800*256/256000);
break;
}

see you laugh.gif
 
no, unfortunaly I have no clue about compiling or coding at all (all I know is that what you posted is code), what I do is Hex-edit already compiled fxe's/gxb's. So I can't use the code you posted to hex edit the fxes.
 
Horscht posted on Mar 14 2005 at 07:02 PM said:
no, unfortunaly I have no clue about compiling or coding at all (all I know is that what you posted is code), what I do is Hex-edit already compiled fxe's/gxb's. So I can't use the code you posted to hex edit the fxes.

mirko's gp clock tester has all frequencies from 133 to 256 with a step of 4 MHz, maybe you could have a look at it to find the hex values ?
 
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