GP32 Opensnes9xgp V.3


diablo2

Virtual Boy
Joined
Jan 23, 2004
Messages
1,956
Age
34
Location
The A
Website
Visit site
I've decided to change clockspeed opensnes9xgp v.03 myself.
Changing the clockspeed in the code wasn't hard, but my computer doesn't like things like this
Code:
/* SNES9X headers */
#include "snes9x.h"
#include "memmap.h"
//#include "debug.h"
#include "cpuexec.h"
#include "ppu.h"
#include "snapshot.h"
#include "apu.h"
#include "display.h"
#include "gfx.h"
#include "soundux.h"
#include "cheats.h"
#include "font.h"

#include "gammatab.h"

It gave errors for these.
I am a very new coder.
I'm not sure sure how to compile it.

I already have devkitadv all set up.
 
hi
good idea to change clockspeed...i hope we will have a lot of "high" freq...(200,220....maybe 256 :) )

I thinkk errors can be solved by removing /* SNES9X headers */ because sometimes /* */ makes some compilers crash

I hope this will help....

BTW: you could also remove the intro part so loading will be faster and .FXE smaller

see you :lol:
 
diablo2 posted on Aug 29 2004 at 06:35 PM said:
I've decided to change clockspeed opensnes9xgp v.03 myself.
Changing the clockspeed in the code wasn't hard, but my computer doesn't like things like this
Wasn't opensnes9x developed with the ARM SDT? If so, you will probably need that if you want to build it unmodified.
 
Last edited by a moderator:
don posted on Aug 29 2004 at 02:35 PM said:
Next time when reporting errors, please be so kind to supply the actual error message(s).

Here are the error messages
c:\unzipped\os9xgp~2.src\common\gpsnes9x.cpp:58: snes9x.h: No such file or directory
c:\unzipped\os9xgp~2.src\common\gpsnes9x.cpp:59: memmap.h: No such file or directory
c:\unzipped\os9xgp~2.src\common\gpsnes9x.cpp:61: cpuexec.h: No such file or directory
c:\unzipped\os9xgp~2.src\common\gpsnes9x.cpp:62: ppu.h: No such file or directory
c:\unzipped\os9xgp~2.src\common\gpsnes9x.cpp:63: snapshot.h: No such file or directory
c:\unzipped\os9xgp~2.src\common\gpsnes9x.cpp:64: apu.h: No such file or directory

I cut it down a lot, but you get the idea.

Dalto posted on Aug 29 2004 at 03:20 PM said:
diablo2 posted on Aug 29 2004 at 06:35 PM said:
I've decided to change clockspeed opensnes9xgp v.03 myself.
Changing the clockspeed in the code wasn't hard, but my computer doesn't like things like this
Wasn't opensnes9x developed with the ARM SDT? If so, you will probably need that if you want to build it unmodified.

Where can I get this?
 
Last edited by a moderator:
nah, I'm pretty sure that it's all GCC stuff.

I haven't tried compiling it yet, but the makefile is for GCC. There's a few files called blahblah_ads.s, but they aren't linked in, so I think really it supports both.
 
I just looked at the file structure, and all those headers are in the snes9x folder. It's probably just a path problem. Did you set up your devkit right, and did you try modifying the makefile at all? Or did you just try going into the folder and typing "make"?
 
Hmm,

It's using devkitadv? That sucks. Maybe I'll look at it and see if I can get it to compile with GCC 3.4.0.
 
i just went and typed make
i haven't done anything to the make file program
i'm sure i have my devkitadv set up right
 
os9xgp compiles only with with ARM ADS....

you'll need gcc to compile the .S in os9x_asm folder, but it's only if you want to modify the asm cpu core or the sound decoding code....
 
Back
Top