Doom v5 is here!!!!!!!


the new splash menu is good but i get control errors, such as it locking me into a direction or making me spin on the spot etc, and sometimes it doesn't select weapon immediately
 
Yeah its something to do with a bug in the gamepark libs i think, i changed it to the triggers but it has the same symptoms as the joypad.

i think i might have to make it work a diffrent way. Read the docs, there are still save bugs it seems. I just have so little time to work on it so i will be releasing the code.

-Craig

www.gbax.com
 
the gamma correction is sweet, this option was really needed and makes a huge improvment. I have been having problems with it crashing when i try to run the full version of doom one. The shareware version seems to be fine but the full version dosn't work for me. I have not reied doom 2 on this port, I tried ultimate doom on an older version and it worked fine so I'll have to try that one out again. As for the weapon changing I have not had to many problems with this but is the select button used for anything esle. If not it would work to just have it switch to a diffrent gun by pressing the button and just having it switch to the next higher gun.
 
Holding select and start brings up the map, something which is very useful in doom!

It should work with doom 1, i think ultimate doom is the full version of doom 1. But i have to admit i've not tried anything else for a while!

I'm going to try a final time tomorrow to get custom wads loading, then release the code.

-Craig

www.gbax.com
 
Yet another Great Work post - just played through the first level on high gfx in a very low light level with no probs... well done muchly and thanks :)

Yeah, the map did work in v4 too - came upon it by accident trying to figure out how to fiddle with non-existant gamma...
 
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