Gigas-engine 0.7.0


1) music (mod format would be great, wav too, but thats much larger, or well, pcm..)
2) dunno if its included yet... look rpg maker 2k -> "switches", something like that would be great, or variables
3)a pc editor finally, lol :)
 
definatley variables.

If shopkeeper_dead = true
then police = chase
else
police = calm

Would open up a world of scripting oppertunities

[edit] Also, I really don't care how crappy you think your PC editor is, PLLLLEEEEASSSSEEEE release it!!! No-one will laugh, promise ;)

Just downloaded mappy, so will use that to create maps, but scripting conversations on your gp32 would be a pain in the arse, esp. if it was a full scall ff7 remake or something!
 
i can't stand scripting, but along with hotspots i have a system called 'triggers' which i've coded but not incorporated yet (will do next release).

triggers store a value which is set by one of many things, such as triggering a hotspot, or by killing a specific enemy, so when an important event happpens such as a boss being killed you can change the game, make people say different stuff, or make new hotspots active and so forth.

each trigger will have its own name (which you can set) and a unique value (0-255).

hopefully by using hotspots and triggers you can do pretty much anything you could with scripting.

for example - atm u can only trigger hotspots by using an action on them or by stepping on them, but in the next version a hotspot can be automatically activated when a trigger is set to a certain value.

so for instance, i could make a hotspot which changes the police to be enemys, and i could set the activation for that hotspot to be when the trigger "shopkeeper dead" is set to 1, then on the shopkeeper i set him up so if he dies, the "shopkeeper dead" trigger gets set to 1.

if that makes sense at all :p

i'll try to make it as easy to use as possible, as reading thru that it sounds baffling even to me and i coded the damn thing :D
 
Different weapons, stats and shops for upgrading your armor etc. should be on the to-do-list... or is it just the to-do-in-the-nearer-time-list?
 
a shop system
an inn system (welcome, 30€ this night, would like to?, then blackscreen nice music and then all hp/pp restoerd)
 
Wolfsclaw posted on May 9 2004 at 11:21 PM said:
a shop system
an inn system (welcome, 30€ this night, would like to?, then blackscreen nice music and then all hp/pp restoerd)
hehe, it just wouldn't be an RPG without that :)
 
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I'm thinking customizable skill system (magics, techs, summon skills, ...) and such, but that's prolly gonna be for much later on :)
 
Enslaved posted on May 10 2004 at 02:08 AM said:
Can you make an option for AI allies so that you hold a button and a menu pops up and you can command them what to do or equip them with a better weapon and stuff like on Diablo 2?
i like that, recoding AI alot atm so that allies can level up and follow you about etc.

would be neat to order them about, like "wait here" "come back" etc
 
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chatboard support and sound is required
also, please have it be selectable for the move by tiles or free roam
It would kill my o so pretty Diablo32 game ( dont take that name anyone )

~Octavious
 
Been hanging around the dev IRC room far to long, turns out i was using a pretty old version of GCC and some dodgy librarys for compiling Gigas.

so im currently rebuilding my dev-kit so i have the latest GCC, Visual Studio 6 as the IDE and a decent set of librarys which should mean i can get work done much quicker and hopefully be more stable :D

i'll let you know how it goes, deleted my old dev-kit (a customized version of MiniGP32) so atm i can't code anything :(

hope i get this new dev kit working else im doomed, lol

(i backed up my old one, so not to worry)
 
Woha, u got about 3000 requests there.


Remember, pirotic's only one man (albeit an amazing one :p ) and hes got a life ontop of his coding....


But make sure u code someting that reads ur mind, and makes the RPG for you
 
Deleted User posted on May 11 2004 at 03:58 PM said:
and hes got a life ontop of his coding....
lol, nah - my whole day only evolves around 3 things

coding, gaming and the wife.

i do some freelance work but not much atm which is why im making progress pretty quickly on gigas :)
 
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I haven't been keeping a VERY close eye on this thread, so any repeat suggestions I apoligise for.

I was thinking last night and came up with some ideas:

1) How about 'cut-scene' support, I was thinking that when the PC editor comes out you might think of having the ability to convert animated gifs into gigas-compatible mini cutscenes.

2) I know that Gigas is meant for non-coders but a little scripting ability could go a long way, for instance a simple 'if then else' loop could be used to determine a characters reputation which in turn could determine how other npc's react to you. Or something like that, i'm sure other people have even more imaginative ideas.

3) music (!). Well, obviously really!

4) Support for projectile weapons would be nice, maybe even have them able to trigger certain hotspots?

5) Secondary items such as lanterns that can be equipped at the same time as your main weapon and used with B maybe.

6) talking, obviously

7) I had an interesting thought last night, perhaps you could incoporate gamma control into the game through hotspots. This would be quite cool, because then you could control night and day and light and dark rooms.

Thats all I could think of for now, well done so far Gigas is looking veeeerryy promising. :D

[edit] longest post I ever made :)
 
Love the idea of Gamma support. Script wise, though, I'm fairly sure as long as there are variables (which iirc are planned) you can basically do it through hotspots - i.e. if you open a chest in someone's house (STEALING is wrong, after all), then in addition to activating a hotspot that gives you an item, you tack on another action to set a variable called "thief" to 1, and reputation minus 5. Or something of that ilk.

Since conversation is ontrolled to a degree by variables anyway, you could quite easily use that change reps.
 
c0ncept posted on May 13 2004 at 11:34 AM said:
I haven't been keeping a VERY close eye on this thread, so any repeat suggestions I apoligise for.

I was thinking last night and came up with some ideas:

1) How about 'cut-scene' support, I was thinking that when the PC editor comes out you might think of having the ability to convert animated gifs into gigas-compatible mini cutscenes.

2) I know that Gigas is meant for non-coders but a little scripting ability could go a long way, for instance a simple 'if then else' loop could be used to determine a characters reputation which in turn could determine how other npc's react to you. Or something like that, i'm sure other people have even more imaginative ideas.

3) music (!). Well, obviously really!

4) Support for projectile weapons would be nice, maybe even have them able to trigger certain hotspots?

5) Secondary items such as lanterns that can be equipped at the same time as your main weapon and used with B maybe.

6) talking, obviously

7) I had an interesting thought last night, perhaps you could incoporate gamma control into the game through hotspots. This would be quite cool, because then you could control night and day and light and dark rooms.

Thats all I could think of for now, well done so far Gigas is looking veeeerryy promising. :D

[edit] longest post I ever made :)
totally agree with all of those things :)
 
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