zodttd
Solving your premature emulation since the Tapwave
Hi everyone,
I decided to seperate this into it's own thread instead of putting it at the bottom of the very long GBA thread...
I'm putting some finishing touches on my OpenTTD ports, including the GP2X version. Things I have done:
- Updated to OpenTTD RC3
- Sound effects work (and the possibility of MIDI support might allow music)
- Faster performance
- Scaled mode / Zoom mode.
Scaled mode scales down the 640x480 screen to 320x240. Text is hard to read though...
So Zoom mode retains the 640x480 screen and allows for a nicely done scrolling viewport without scaling.
Use scaled mode to move around windows and get a large scale view of the game. Then use the zoom mode to read text, etc.
- Right click support.
- Movement of cursor as well as zoomed mode viewport scrolling.
- No changes made to OpenTTD's GUI/gameplay.
- Much more stable than my previous release.
Things I'm deciding is whether there's a nice MIDI playback library for the GP2X. Anyone know of one/have a favorite? If so I can get music playback.
Is there certain features I haven't listed that are important to this upcoming release? If so let me know and I will see what I can do. Keep in mind many changes have been made to the OpenTTD engine in RC3 (the latest release of OpenTTD). I'm hoping NewGRF's work in this release. They should but I haven't tested them.
Also, anyone with PocketPC's or SmartPhone's running WinCE interested in PPC TTD? If you have a VGA PPC, running it at 640x480 will be very fun!
This is a definite release and just looking for some features and such before releasing.
Thanks in advance for some early feedback. I hope someone will enjoy the release, even with it's quirky controls. ;P
I decided to seperate this into it's own thread instead of putting it at the bottom of the very long GBA thread...
I'm putting some finishing touches on my OpenTTD ports, including the GP2X version. Things I have done:
- Updated to OpenTTD RC3
- Sound effects work (and the possibility of MIDI support might allow music)
- Faster performance
- Scaled mode / Zoom mode.
Scaled mode scales down the 640x480 screen to 320x240. Text is hard to read though...
So Zoom mode retains the 640x480 screen and allows for a nicely done scrolling viewport without scaling.
Use scaled mode to move around windows and get a large scale view of the game. Then use the zoom mode to read text, etc.
- Right click support.
- Movement of cursor as well as zoomed mode viewport scrolling.
- No changes made to OpenTTD's GUI/gameplay.
- Much more stable than my previous release.
Things I'm deciding is whether there's a nice MIDI playback library for the GP2X. Anyone know of one/have a favorite? If so I can get music playback.
Is there certain features I haven't listed that are important to this upcoming release? If so let me know and I will see what I can do. Keep in mind many changes have been made to the OpenTTD engine in RC3 (the latest release of OpenTTD). I'm hoping NewGRF's work in this release. They should but I haven't tested them.
Also, anyone with PocketPC's or SmartPhone's running WinCE interested in PPC TTD? If you have a VGA PPC, running it at 640x480 will be very fun!
This is a definite release and just looking for some features and such before releasing.
Thanks in advance for some early feedback. I hope someone will enjoy the release, even with it's quirky controls. ;P