GP32 Zelda: OOT 2D - Would be cool for GP32

Discussion in 'Cool Ideas and other wishes' started by Square, Oct 10, 2003.

  1. Square

    Square Still Fresh

    Joined:
    Aug 25, 2003
    Messages:
    10
    Location:
    Denmark
    Hello

    Yesterday i found this website, and i thought this game looked very promising. I also thought that it would be very cool to have on the GP32, if anybody would care to port it of course.

    I guess you have to send the author an email, and ask if you could port it, and maybe also, when he thinks the final version is done. The game is not totally done yet, but he has some pics on his hompage, that shows what the game is going to be like.

    I think it's going to be a great game, especially if someone could port it...

    The Legend of Zelda: Ocarina of Time 2D
     
    Tags:
  2. hercule18

    hercule18 Member

    Joined:
    Jul 29, 2003
    Messages:
    284
    Hi,

    I think you can play it with Snes9xgp!

    Bye
     
  3. DJWillis

    DJWillis Random GP32/GP2X/Wiz & Pandora Moocher

    Joined:
    Jul 20, 2003
    Messages:
    1,467
    Location:
    Bath, Somerset, UK
    This is not a SNES game but a Windows 2D remake of Zelda:OOT using sprites nicked from the SNES Zelda games.

    Depending on the language used by the author (VERY big?) and his willingness to work on (or with someone) on a GP32 port I don't see why not in theory.

    In practice the remake is not really playable and there is a LONG way to go before it is a game rather then a tech demo.
     
    Last edited by a moderator: Feb 2, 2016
  4. Jorg

    Jorg Still Fresh

    Joined:
    Aug 19, 2003
    Messages:
    45
    Location:
    Netherlands and Belgium
    err, he's talking about a 2D remake from a Nintendo 64 game. You can't play that with a SNES emu :S
     
    Last edited by a moderator: Feb 2, 2016
  5. Sonic-NKT

    Sonic-NKT Very Active Member

    Joined:
    Apr 15, 2003
    Messages:
    1,358
    dint know this one, it looks really cool!!!
    hope there will be a gp32 port :)
    ...
    and it should be fullspeed, not like the snes games ..
     
  6. Vollgasasi

    Vollgasasi Member

    Joined:
    Aug 14, 2003
    Messages:
    347
    that's so so so great. i hope this fella is going to port it. maybe we can make him buy a gp32 because i think this guy loves open source stuff otherwise he wouldn't make a freeware game. i'm gonna wright him an e-mail YAY!
     
  7. Vollgasasi

    Vollgasasi Member

    Joined:
    Aug 14, 2003
    Messages:
    347
    just received his reply mail:

    quote:

    Sounds great, I'll probably see about buying one and possibly learning
    the
    SDK for the GP32.

    Daniel Barras


    YAY!
     
  8. Square

    Square Still Fresh

    Joined:
    Aug 25, 2003
    Messages:
    10
    Location:
    Denmark
    Yay, this is really cool.
     
  9. Xyo

    Xyo Member

    Joined:
    Sep 27, 2003
    Messages:
    144
    well it shouldnt be too hard, because the resolution is 320x240.
    And it isnt a snes game so it shouldn't be hard to port....

    If only someone like Craigix or The guy who did ROTT were reading this.. :D
     
  10. Sonic-NKT

    Sonic-NKT Very Active Member

    Joined:
    Apr 15, 2003
    Messages:
    1,358
    Hey, good news!
    Hope we can see a first test soon, perhaps when the author release the next demo,
    the screenshots look so nice, cant wait to get it.
    and he is going to make a SNES-like version of Majuras Mask and the Wind Waker also when he finished Zelda OOC (or he dont ;D)
    BYE
     
  11. Rico

    Rico Certified Guru

    Joined:
    Apr 4, 2003
    Messages:
    5,649
    Location:
    England, UK
    He's thinking long-term :/ His progress has been pretty fast so far though, the project looks amazing and the engine demo is brilliant, the detail he's put in shows easily that he's dedicated. Plus lots of original graphics :)

    He's 60% done as of August 03, and he thinks it will be finished in 3 months! That's November-ish :)

    Now for the bad news: the engine used is Gamemaker 5. No porting :/ (reference: http://www.alloutgames.com/Interviews/dani....ielbarras.html)
     
  12. Azure

    Azure Trust the recursion...

    Joined:
    May 21, 2003
    Messages:
    3,805
    Location:
    California, USA
    Last edited by a moderator: Feb 2, 2016
  13. The Dude

    The Dude Still Fresh

    Joined:
    Jul 25, 2003
    Messages:
    98
    Location:
    NJ
    Haha, good, I'm off the hook.

    I was reading this whole thread hoping I wouldn't have to be the one to break it to you guys, that he doesn't really know any programing, he's been using GameMaker.

    He posted this game on GameFAQs about 3 months ago, and I talked to him on the boards and he told us how he made it. It was a bit of a let down...
     
  14. washo

    washo Washo 4 evr

    Joined:
    Oct 3, 2003
    Messages:
    1,126
    Location:
    France (Marseille)
    I think this was too great to be true...
    I feel sad because zelda is one of my favorite game
    :(
     
  15. Neomorpheus

    Neomorpheus Member

    Joined:
    Jul 25, 2003
    Messages:
    312
    So how about porting Gamemaker 5?
    :p
     
  16. trooper

    trooper Trooper`s watching you !!!

    Joined:
    Apr 20, 2003
    Messages:
    5,503
    Location:
    The DarkSide (London)
    Or maybe a runtime fxe or interpreter like SCUMM, Just a thought. :unsure:

    Trooper
     
  17. The Dude

    The Dude Still Fresh

    Joined:
    Jul 25, 2003
    Messages:
    98
    Location:
    NJ
    It would be a lot easier to make a whole new new game engine than try and port Game Maker.
     
  18. Dozer

    Dozer Efram the retarded rabbit

    Joined:
    Jul 2, 2003
    Messages:
    3,034
    Location:
    Exeter
    an interpreter would be sweet, loooads of homebrew stuff would be made just for the gp and it would open up a new library of games :D
     
    Last edited by a moderator: Feb 2, 2016

Share This Page

Loading...