Pulstar
Member
I found some info on the DS:
(quote)
Nintendo DS Tech Specs:
CPU
# Main Processor: ARM946E-S (*1) @ 67Mhz
# Subprocessor: ARM7TDMI (*2) @ 16.8Mhz
Memory
# RAM: 4 MBytes
# Video RAM: 656kBytes
Screen
# Screen A: LCD, 256x192 pixels, (up to 262k colors)
# Screen B: Touch-Sensitive LCD, 256x192 pixels, (up to 262k colors)
2-D Video caps:
# 4 background screens (*3)
# 128 sprites
3-D Video caps:
# Polygons: 120k/s (shading?) (*4)
# Fillrate: 30M/s (pixels)
# Vertices: 4M
Sound
# 16 channels (8 channels PSG) (*5)
# Microphone input
Multiplayer
# Wireless multiplayer up to 16 opponents.
# Bluetooth (*6) or IEEE 802.11 (W-LAN) (*6)
Media
# Rewriteable media up to 1Gbyts of data.
Comments
*1) ARM9 @ 67Mhz - same as the default setting on a GP32. However, gaming will be superior compared to the GP32 as the latter has no forms of hardware acceleration.
(/quote) I got this info from play-asia.
The GBA's screen resolution is 240x160 and the DS is 256x192 so it is slightly better.
(quote)
Nintendo DS Tech Specs:
CPU
# Main Processor: ARM946E-S (*1) @ 67Mhz
# Subprocessor: ARM7TDMI (*2) @ 16.8Mhz
Memory
# RAM: 4 MBytes
# Video RAM: 656kBytes
Screen
# Screen A: LCD, 256x192 pixels, (up to 262k colors)
# Screen B: Touch-Sensitive LCD, 256x192 pixels, (up to 262k colors)
2-D Video caps:
# 4 background screens (*3)
# 128 sprites
3-D Video caps:
# Polygons: 120k/s (shading?) (*4)
# Fillrate: 30M/s (pixels)
# Vertices: 4M
Sound
# 16 channels (8 channels PSG) (*5)
# Microphone input
Multiplayer
# Wireless multiplayer up to 16 opponents.
# Bluetooth (*6) or IEEE 802.11 (W-LAN) (*6)
Media
# Rewriteable media up to 1Gbyts of data.
Comments
*1) ARM9 @ 67Mhz - same as the default setting on a GP32. However, gaming will be superior compared to the GP32 as the latter has no forms of hardware acceleration.
(/quote) I got this info from play-asia.
The GBA's screen resolution is 240x160 and the DS is 256x192 so it is slightly better.