Kelvin
Pixel Mercenary
So recently, I rebooted my project to create a runtime-based game environment like Python, but for Squirrel, called XYG, which stands for eXperience Your Game. I've been making very slow progress after switching to SDL2, but at least I've got enough that I could make a basic game with it.
My plans are to make an editor to go with it after I've nailed down the executable format. It manages to run fine on Pandora in a window so far, except that the renderer breaks if you resize the window, something I haven't had trouble with on PC.
I was originally gonna wait until I had it to where the project compiler and runtime were at their first versions before making it open source, but I ran into some snags and made it open early so others could help me fix them, so if anyone's curious about how it's coming along, I make periodic updates both to the Git and to the project blog.
If anyone wants to read more about it, you can find the project at xygstudio.org. I'm gonna be keeping up with Pandora development even after Pyra comes out cuz I'm sure not everyone's gonna throw out their Pandora right away. The IDE will also be open-source when I get it started, but I'm more focused on core features at the moment.
Anyway, I'd love to hear what you guys have to say, and if you wanna follow the project, add @xygstudio on Twitter to be notified of new blog posts.
My plans are to make an editor to go with it after I've nailed down the executable format. It manages to run fine on Pandora in a window so far, except that the renderer breaks if you resize the window, something I haven't had trouble with on PC.
I was originally gonna wait until I had it to where the project compiler and runtime were at their first versions before making it open source, but I ran into some snags and made it open early so others could help me fix them, so if anyone's curious about how it's coming along, I make periodic updates both to the Git and to the project blog.
If anyone wants to read more about it, you can find the project at xygstudio.org. I'm gonna be keeping up with Pandora development even after Pyra comes out cuz I'm sure not everyone's gonna throw out their Pandora right away. The IDE will also be open-source when I get it started, but I'm more focused on core features at the moment.
Anyway, I'd love to hear what you guys have to say, and if you wanna follow the project, add @xygstudio on Twitter to be notified of new blog posts.