i was referring to the game devs.'lulzfish' said:Also, I'm a little underwhelmed by the iPhone's graphics. Does it seriously not do mipmapping?
otherwise, of course the gpu does mipmapping. it would be very counter-productive for a gpu not to do mipmapping (tex caches thrashing ahoy). actuatually, mgx is a very nice fragment-shader-less gpu that does dot3 combiner ops in the tex stages (so you can do normal mapping). a few iphone apps actually use that, some even in combination with skinning, wich is impressive given apple do not expose the vertex shaders and you have to do your skinning "vertex shaders" on the VFP11.
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