gruso
thunderbox
After upgrading Yactfeau this evening I felt like taking it for a spin, so I grabbed the latest XMoto source. Yeah I know, OpenGL, but I thought I'd run through it for the exercise. I needed to grab Ode from the Angstrom repo along the way, managed to add that manually and spit out a PND. A non-working PND, but it threw out the OpenGL errors I expected so it was a 'success'.
I didn't feel like dropping it at this point, so I went digging around and found this older version of XMoto ported to Maemo. The source is old, circa 2007 and apparently supports software rendering.
Maemo source: http://maemo.org/packages/source/view/fremantle_extras-devel_free_source/xmoto/0.2.6-maemo2/
Original repo: http://download.tuxfamily.org/xmoto/maemo/dists/it2007/testing/binary-armel/
Snipping a few false starts out of the story, I began with this:
Eventually it halted at
Adding the line
to Renderer.cpp got me past this.
Next error was related to pAutosaveReplays in GameMenus.cpp, seemed like a pretty unimportant function to let ruin my night so I took a knife to all instances of it :/ "Killing is not nice, but it works."
Which brings me to now, I am stalled at:
This seems to be the beginning of the physics stuff, which is rather important. I'm wondering if it has to do with the ode version. I have two versions to work with here; the one from the Angstrom repo and the one from the 2007 XMoto repo. Next step (tomorrow, later in week, whenever) will be to go back and clean up the mess I made manually adding ode libraries, see if I can make it work with one version or the other. In the meantime, any insight/jeers welcomed.
I didn't feel like dropping it at this point, so I went digging around and found this older version of XMoto ported to Maemo. The source is old, circa 2007 and apparently supports software rendering.
Maemo source: http://maemo.org/packages/source/view/fremantle_extras-devel_free_source/xmoto/0.2.6-maemo2/
Original repo: http://download.tuxfamily.org/xmoto/maemo/dists/it2007/testing/binary-armel/
Snipping a few false starts out of the story, I began with this:
Code:
# pndconfigure --with-internal-xdg=1 --with-renderer-sdlGfx=1 --with-renderer-openGl=0
Code:
Renderer.cpp error: 'sort' is not a member of 'std'
Code:
#include <algorithm>
Next error was related to pAutosaveReplays in GameMenus.cpp, seemed like a pretty unimportant function to let ruin my night so I took a knife to all instances of it :/ "Killing is not nice, but it works."
Which brings me to now, I am stalled at:
Code:
MPhysics.cpp:37: error: dInitODE was not declared in this scope