Twimfy
OMG 3 years here!
Ok this one isn't as crazy as the lightgun idea as I think it is possible but impossible for some one to complete in a single lifetime.
I've always had a theory that any game can be 'emulated' on any machine with a screen and an acceptable colour pallette.
How it works (in theory)
Get a copy of say Unreal 2 for the PC, decide that you are only going to make one room playable, with one weapon on the GP32. Then either manually (practically impossible) or automatically (via a custom made tool) take a screenshot of every available position whilst in this room in every direction, pixel by pixel (or maybe say every 10 pixels and the GP32 lcd can fill the rest).
Then build a 'emulator' for the GP32 that simply plays through a slideshow of the pictures, where the speed of the picture changing and to what picture is determined by what button is being pressed and for how long.
Now in THEORY it is possible, it would require extreme coding and would probably require an entire SMC just for the pictures and they would have to be compressed as much as possible. The only thing that would determine how well it would run would be how many pictures can fit in the RAM that's left over after the code is in effect, and how quickly the GP32 LCD can recieve them and then fill the ram back up again in time, also how quickly it could transition between the pics.
Ok so the game would be more ported than emulated and it wouldn't be true 3D but it would be the ultimate impressive app to show people who hadn't seen the GP32 before and you could feign loss of battery power just before they ask why you can't go into the next area on half-life 2.
Anyhoo just a thought.
I've always had a theory that any game can be 'emulated' on any machine with a screen and an acceptable colour pallette.
How it works (in theory)
Get a copy of say Unreal 2 for the PC, decide that you are only going to make one room playable, with one weapon on the GP32. Then either manually (practically impossible) or automatically (via a custom made tool) take a screenshot of every available position whilst in this room in every direction, pixel by pixel (or maybe say every 10 pixels and the GP32 lcd can fill the rest).
Then build a 'emulator' for the GP32 that simply plays through a slideshow of the pictures, where the speed of the picture changing and to what picture is determined by what button is being pressed and for how long.
Now in THEORY it is possible, it would require extreme coding and would probably require an entire SMC just for the pictures and they would have to be compressed as much as possible. The only thing that would determine how well it would run would be how many pictures can fit in the RAM that's left over after the code is in effect, and how quickly the GP32 LCD can recieve them and then fill the ram back up again in time, also how quickly it could transition between the pics.
Ok so the game would be more ported than emulated and it wouldn't be true 3D but it would be the ultimate impressive app to show people who hadn't seen the GP32 before and you could feign loss of battery power just before they ask why you can't go into the next area on half-life 2.
Anyhoo just a thought.