GP2X Writing Samples To Sound Buffer


PokeParadox

Founder of Pirate Games - Penjin Coder
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I would just like to know these few things:

I know FW 2.0 broke a few things. One of those being VSYNC. I want to know if ther is anything I should be aware of regarding sound! I have looked on the wiki, but I just can't seem to find anything.

I'm currently writing 128 samples at a time to the sound buffer. I really want to know what is the correct number for the GP2X. I tried 64 and that was mega weird and distorted. 128 the song sounds ok I guess...

Does the sound polling frequency actually do anything really?

The reason I'm asking this, is because I've managed to get a player going for Game Cube music streams. I'm going to post the current version and source shortly. It currently stutters quite a bit, and I'm hoping it's a timing issue or something similar. :)
 
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