Hi there. I managed to compile Worminator 3 for the GP2X.
It's an allegro based 2D platformer-shooter, similiar to Duke Nuken or Jazz Jackrabbit series.
The only problem is that I'm not a programmer, so I can't code a couple of things that are left for the port to be playable.
That is:
1) joystick input
2) mouse emulation in the menu
Besides that two things the game already runs on GP2X.
The demo-mode that launches after a moment of inactivity shows that the game runs quite fast and should be playable once the input is implemented.
Here's the binary of my non-playable port if you want to check it:
http://www.2shared.com/file/9848835/37438042/worminator-gp2xtar.html
Here's where you can get the game's sources:
http://sourceforge.net/projects/worminator/develop
Is there anyone with proper skills interested in finishing that port?
Edit: Crap, haven't noticed there's a "I need help (dev stuff only)" section of the forum. Sorry for the problem, I hope a mod can move this topic to the right place.
It's an allegro based 2D platformer-shooter, similiar to Duke Nuken or Jazz Jackrabbit series.
The only problem is that I'm not a programmer, so I can't code a couple of things that are left for the port to be playable.
That is:
1) joystick input
2) mouse emulation in the menu
Besides that two things the game already runs on GP2X.
The demo-mode that launches after a moment of inactivity shows that the game runs quite fast and should be playable once the input is implemented.
Here's the binary of my non-playable port if you want to check it:
http://www.2shared.com/file/9848835/37438042/worminator-gp2xtar.html
Here's where you can get the game's sources:
http://sourceforge.net/projects/worminator/develop
Is there anyone with proper skills interested in finishing that port?
Edit: Crap, haven't noticed there's a "I need help (dev stuff only)" section of the forum. Sorry for the problem, I hope a mod can move this topic to the right place.