Over the past couple days, I have been thinking about what kind of games I would like to see on the GP2X. Sure, the odd shooter would be nice, fightings games and classis puzzle games i enjoy a lot too. But, to me, the best genre of games on handhelds and any console/PC are the strategy and RPGs, which is why I want to see if not a strategy game or an RPG, a World Editor that would at least give the community an opportunity to produce their own.
Also in these past couple days, I have been looking at a program bundled with the Warcraft III software, their own version of a World Editor. Now, Warcraft III is a strategy game, so naturally, most games you produce with this program are strategy based. However, I have seen RPGs, believe it or not, produced with this software. A little over a year ago, one of the best was a WoW mock up, that used the game's "heroes" as your main character and there were a number of quests, etc. involved with the map.
What I'm gettin at is, we could make a World Editor of our own, not only designed for strategy, or RPGs, or shooters, or w/e.. But a World Editor that consists of multiple child programs so you can define AI, Triggers, Sounds, Objects, Campaigns/Quests, etc. The advantage to this is, this program would be specially designed from the GP2X, so no porting of other Game Makers, or bothering their devs involved.
Just so you know, I do have programming experience, over 2 years worth, in C++, C# and very little ASM. My problem is, however, I've been out of coding for 2 months now, so i have some catching up to do. Is there anyone interested at all in doing a project with me like this? No matter how basic or complicated it turns out to be?
If so, let me know here, as I don't check my email as often as a forum .
Thanks.
Also in these past couple days, I have been looking at a program bundled with the Warcraft III software, their own version of a World Editor. Now, Warcraft III is a strategy game, so naturally, most games you produce with this program are strategy based. However, I have seen RPGs, believe it or not, produced with this software. A little over a year ago, one of the best was a WoW mock up, that used the game's "heroes" as your main character and there were a number of quests, etc. involved with the map.
What I'm gettin at is, we could make a World Editor of our own, not only designed for strategy, or RPGs, or shooters, or w/e.. But a World Editor that consists of multiple child programs so you can define AI, Triggers, Sounds, Objects, Campaigns/Quests, etc. The advantage to this is, this program would be specially designed from the GP2X, so no porting of other Game Makers, or bothering their devs involved.
Just so you know, I do have programming experience, over 2 years worth, in C++, C# and very little ASM. My problem is, however, I've been out of coding for 2 months now, so i have some catching up to do. Is there anyone interested at all in doing a project with me like this? No matter how basic or complicated it turns out to be?
If so, let me know here, as I don't check my email as often as a forum .
Thanks.