slaanesh
Certified Guru
WIP GP32 MAME 2.1
- Futher optimizations to game drivers.
* 1943, Gunsmoke and Ghost n Goblins (and clones) minor speed improvements.
- Improved drivers for Data East 16-bit games.
* Modified some core handling in the way MAME allocates and frees RAM.
* Optimizations to Data East drivers; split the graphic memory regions.
- Data East 16 bit game status
* Baddudes vs Dragonninja (US) / Dragonninja (Japan) - Fully playable with sound.
* Slyspy (revision 2 and 3) - Fully playable with sound.
* Robocop (bootleg) - Fully playable with sound. (Woohoo!)
* Heavy Barrel (US / Japan) - Fully playable with sound.
* Midnight Resistance - Fully playable with sound.
* Hippodrome - Fully playable with sound (apart from driver instability). BTW, does anyone know anything about this game? I've never seen it before MAME came along.
* Hu6280 core is all good and ready to go! The GP2X version of MAME should be able to benefit from this too. ie. full sound for the above games and Dark Seal.
(All these run really well with no sound and FS=1, ie 100% speed and 30FPS).
- Still to do for Data East 16-bit games:
* Analog rotation (ie. in Heavy Barrel and Midnight Resistance) control is mapped to main joystick. This means that when you move left or right you also rotate around left and right.
These really need to be mapped to buttons other than the joystick to be really playable.
- Other future improvements:
* Including samples. Maybe for GP32 MAME 2.2
* Further optimizations to other game drivers.
- Dreaming:
I'm sure a 6502 ASM core would improve these greatly (and useful for a number of other games).
Even better, a 6809 ASM core would also be rock 'n roll and would cover pretty much all the other non-Z80 games. Any one?
- Suggestions?
Feel free to suggest improvements to current games. I know about the lack off 1942 playability after the first level. Looking into this. Any other problems with other games? Missing sounds, etc? (excluding lack of sounds due to samples, of course).
Just add a reply to this topic.
- Futher optimizations to game drivers.
* 1943, Gunsmoke and Ghost n Goblins (and clones) minor speed improvements.
- Improved drivers for Data East 16-bit games.
* Modified some core handling in the way MAME allocates and frees RAM.
* Optimizations to Data East drivers; split the graphic memory regions.
- Data East 16 bit game status
* Baddudes vs Dragonninja (US) / Dragonninja (Japan) - Fully playable with sound.
* Slyspy (revision 2 and 3) - Fully playable with sound.
* Robocop (bootleg) - Fully playable with sound. (Woohoo!)
* Heavy Barrel (US / Japan) - Fully playable with sound.
* Midnight Resistance - Fully playable with sound.
* Hippodrome - Fully playable with sound (apart from driver instability). BTW, does anyone know anything about this game? I've never seen it before MAME came along.
* Hu6280 core is all good and ready to go! The GP2X version of MAME should be able to benefit from this too. ie. full sound for the above games and Dark Seal.
(All these run really well with no sound and FS=1, ie 100% speed and 30FPS).
- Still to do for Data East 16-bit games:
* Analog rotation (ie. in Heavy Barrel and Midnight Resistance) control is mapped to main joystick. This means that when you move left or right you also rotate around left and right.
These really need to be mapped to buttons other than the joystick to be really playable.
- Other future improvements:
* Including samples. Maybe for GP32 MAME 2.2
* Further optimizations to other game drivers.
- Dreaming:
I'm sure a 6502 ASM core would improve these greatly (and useful for a number of other games).
Even better, a 6809 ASM core would also be rock 'n roll and would cover pretty much all the other non-Z80 games. Any one?
- Suggestions?
Feel free to suggest improvements to current games. I know about the lack off 1942 playability after the first level. Looking into this. Any other problems with other games? Missing sounds, etc? (excluding lack of sounds due to samples, of course).
Just add a reply to this topic.