twixn
Still Fresh
Hey all,
This is a very early WIP 'conversion' of a PC game engine i am working
on. Its called ReHashed, however the GP2x version is called
2xHashed.
Its rather simple at the moment, and its not an FPS
like the PC version (as i think handhelds are rarely suited for
FPSs).
All it is is a sphere wandering around a level. But the final version
will probably resemble C-dogs more.
The list of features include:
- Full fixed point 3d renderer.
- DMF (DeleD Map File) level loading and polygon sorting*
- Full MD2 Model loading (no animation used yet though). *
- Full Fixed point collision.
- BMP loading **
* I plan to replace these formats with my own, due to inefficiencies
with how they work with the engine.
** I've reused some procedural textures, and i plan to make my own
Texture format (and converter), pretty much because im having problems
loading other formats, and i want to get rid of SDL fully.
Anyway, here are some screenshots, to give you a feel
to what the game will be like. Take no notice of the sphere, its
supposed to simply be over complicated to stress the rasterizer.
I only get about 35fps at 200mhz ATM, but of course
the fps goes higher if the CPU is overclocked
(Heh, i can get about 60fps on 290mhz ).
Lastly, there is a demo here.
-Twixn-
This is a very early WIP 'conversion' of a PC game engine i am working
on. Its called ReHashed, however the GP2x version is called
2xHashed.
Its rather simple at the moment, and its not an FPS
like the PC version (as i think handhelds are rarely suited for
FPSs).
All it is is a sphere wandering around a level. But the final version
will probably resemble C-dogs more.
The list of features include:
- Full fixed point 3d renderer.
- DMF (DeleD Map File) level loading and polygon sorting*
- Full MD2 Model loading (no animation used yet though). *
- Full Fixed point collision.
- BMP loading **
* I plan to replace these formats with my own, due to inefficiencies
with how they work with the engine.
** I've reused some procedural textures, and i plan to make my own
Texture format (and converter), pretty much because im having problems
loading other formats, and i want to get rid of SDL fully.
Anyway, here are some screenshots, to give you a feel
to what the game will be like. Take no notice of the sphere, its
supposed to simply be over complicated to stress the rasterizer.
I only get about 35fps at 200mhz ATM, but of course
the fps goes higher if the CPU is overclocked
(Heh, i can get about 60fps on 290mhz ).
Lastly, there is a demo here.
-Twixn-