Winuae


The better/faster option would be winfellow or fellow (dos), But is closed source (if i am correct) and has a crap load of assembler optimizations.

Trooper
 
From what I know Winuae requires Directx, which is not really valid for the gp32 and hence would require a major rewrite.
 
You don't know a lot then :)

WinUAE is simply the Windows version of UAE. UAE is available on a variety of platforms, but the Win32 platform is the lead platform (I think).
 
ColinR posted on Feb 22 2004 at 04:17 PM said:
WinUAE is simply the Windows version of UAE. UAE is available on a variety of platforms, but the Win32 platform is the lead platform (I think).
This was my impression too. And thats why i got that silly idea in the first place ;)
I wish i knew how to code myself....
 
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hmm... I thought Fellow was open-source. I can't directly confirm it, however I did do a little digging and found that WinFellows source is available at sourceForge.
It would seem likely that Fellow (dos, Linux or what-ever) is available too.

I personally believe that if low-end Amiga-emulation for the GP32 in any way would be possible, Fellow would be the emulator of choice and not UAE. I actually remember back at the time, when I played Turrican Amiga-emulation on my 90 mhz Pentium at frameskip 2... Those were the days...

If one were to port Fellow, I guess it might be an idea to look back for an earlier source, since I guess the processer-requirement most likely would be somewhat less...

Note: I'm only saying what I think. I don't really know that much about it.

Link to WinFellow at SourceForge (just to show that I did find that source... It's GNU-licence)
 
There's a load of threads about this guy's, they are worth hunting down. The general consensus was yes, it could be done- but you would need a lot af assembler to get it run at any speed, A direct port of UAE (which uses fairly bloaty C code) would run like a dog. Porting fellow would be pointless, it comprised of lot's of intel ASM, which is why it runs on a P75.
 
WinUAE has a dos sidekick,A dos would be more simplistic,But redisgned with a nice simple step by step proceess With a simple GUI,Could be efficent,At the end of the day the "Pretty" Bitmaps arent effecting the game.
 
You would not port winUAE, you would probobly port generic UAE instead. That way you would not have to strip out all the windows related code. porting a non GUI version would not make it any faster, as all GUI stuff has to be ripped out anyway.
 
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