La Mulana sounds realy possible to get it run on the Pandora over Qemu.I would love to be able to play La-Mulana on my Pandora. I really really REALLY hope this becomes possible on the Pyra. La-Mulana doesn't require much power either. I am sure there is some way to get it running on the Pandora...Which ones?There are a couple of Windows games that I would be extremely happy if I could get running on Pyra in any playable fashion. I kinda doubt I will get either.
woot we need that!
Unfortunately the original doesn't work under wine because of unimplemented dmusic, otherwise it would have been good target for static recompilation because main .exe is small with little dependencies. The remake apparently depends on direct3d9, which is also a problem.I would love to be able to play La-Mulana on my Pandora. I really really REALLY hope this becomes possible on the Pyra. La-Mulana doesn't require much power either. I am sure there is some way to get it running on the Pandora...
Unfortunately the original doesn't work under wine because of unimplemented dmusic, otherwise it would have been good target for static recompilation because main .exe is small with little dependencies. The remake apparently depends on direct3d9, which is also a problem.I would love to be able to play La-Mulana on my Pandora. I really really REALLY hope this becomes possible on the Pyra. La-Mulana doesn't require much power either. I am sure there is some way to get it running on the Pandora...
glshim's to the point where I'm officially back on QEMU/WINE. direct draw and d3d support is my first priority.Unfortunately the original doesn't work under wine because of unimplemented dmusic, otherwise it would have been good target for static recompilation because main .exe is small with little dependencies. The remake apparently depends on direct3d9, which is also a problem.I would love to be able to play La-Mulana on my Pandora. I really really REALLY hope this becomes possible on the Pyra. La-Mulana doesn't require much power either. I am sure there is some way to get it running on the Pandora...
Thanks guys so much for the response. This shows that I have so much more to learn when it comes to this stuff. I always feel so lost but it is always you guys who are teaching me new things. Unfortunately I am not very talented with Qemu and everytime I tried running something on it I seem to mess up somewhere. Well hopefully someday La-Mulana will be playable on a handheld that is not the "SteamBoy" which I have no interest in. I love La-Mulana and would love to play it on the go.Unfortunately the original doesn't work under wine because of unimplemented dmusic, otherwise it would have been good target for static recompilation because main .exe is small with little dependencies. The remake apparently depends on direct3d9, which is also a problem.I would love to be able to play La-Mulana on my Pandora. I really really REALLY hope this becomes possible on the Pyra. La-Mulana doesn't require much power either. I am sure there is some way to get it running on the Pandora...
What is the deal with this? I do not use Linux so don't know much about WINE, but my understanding is WINE will run DX games on a x86 PC, translating calls to OpenGL and didn't you previously do a test where you used your glshim to make the GL -> GLES work? I am just curious what the current state of affairs are and what your next steps are (this is just purely out of developer curiosity).glshim's to the point where I'm officially back on QEMU/WINE. direct draw and d3d support is my first priority.
I previously did a test. It didn't work very well and I dropped it for a while. I've done so many things to glshim now I can justify going back to working on WINE againWhat is the deal with this? I do not use Linux so don't know much about WINE, but my understanding is WINE will run DX games on a x86 PC, translating calls to OpenGL and didn't you previously do a test where you used your glshim to make the GL -> GLES work? I am just curious what the current state of affairs are and what your next steps are (this is just purely out of developer curiosity).glshim's to the point where I'm officially back on QEMU/WINE. direct draw and d3d support is my first priority.
How old the version of glib libraries needed for it to run, I'm having issues running it on an x86 desktop.. you need some hacky tricks: http://www.freelink.cx/hereticii.htmlI would love to see the linux version of Heretic 2 running on the Pandora with OpenGL passthrough.
Should be easier as it doesn't need the added wine layer.
Anybody tried it already?
It's in my QEMU/WINE test folder. It doesn't like our X server so I'll either need to "crack" the binary to work (and my initial attempt was unsuccessful) or write a shim that fixes whatever is wrong. The Loki version comes with the Heretic 2 demo I think, so you can at least test it without the real thing.I would love to see the linux version of Heretic 2 running on the Pandora with OpenGL passthrough.
Should be easier as it doesn't need the added wine layer.
Anybody tried it already?
./heretic2_demo.x86 +set vid_fullscreen 0 +map demodocks
X Error of failed request: XF86DGANoDirectVideoMode
Major opcode of failed request: 130 (XFree86-DGA)
Minor opcode of failed request: 2 (XF86DGADirectVideo)
Serial number of failed request: 56
Current serial number in output stream: 57