craigix
Mega GP Mania
Just wondering what the current feelings are now the PSP screen has been around for a while.
It would be retarded to stretch it more sideways just because it's widescreen... or is it impossible to scale to 640x480 just because the screen is 854x480?DaveC posted on Dec 8 2006 at 07:24 PM said:Since MORE systems are 4:3 than widescreen it would be retarded to ruin most things with that craptacular stretching for just a few things.
m8ex posted on Dec 8 2006 at 06:31 PM said:It would be retarded to stretch it more sideways just because it's widescreen. or is it impossible to scale to 640x480 just because the screen is 8**x480?DaveC posted on Dec 8 2006 at 07:24 PM said:Since MORE systems are 4:3 than widescreen it would be retarded to ruin most things with that craptacular stretching for just a few things.
Vimacs posted on Dec 8 2006 at 06:31 PM said:im fine with widescreen as long as it is at least 240 px high and has over 3.5".
What i would basicialy like is a gp2x size screen which expands a bit more to the sides.
maybe 360 x 240
starpause posted on Dec 8 2006 at 06:45 PM said:i'm not voting because my ideal size/form factor isn't on the list.
my favorite design for a device is the GBA-SP. it's so smart to have the case fold over to protect the screen. the thing fits just right in my hands and isn't too bulky for my pocket. the original DS _is_ too bulky for my pocket, haven't tried the DS light.
the gp2x alone isn't too bulky for my pocket but with a carry case it becomes too bulky. a friend keeps his in just a sock, maybe i need something similar but with space for headphones and extra batteries. if the gp2x folded over and had an internal battery i wouldn't need a case!
so if i was dreaming ... i'd request an open source handheld with the brains of the gp2x and the case of a GBA-SP. i don't care if the screen is wide or not.
DaveC posted on Dec 8 2006 at 07:40 PM said:m8ex posted on Dec 8 2006 at 06:31 PM said:It would be retarded to stretch it more sideways just because it's widescreen. or is it impossible to scale to 640x480 just because the screen is 8**x480?DaveC posted on Dec 8 2006 at 07:24 PM said:Since MORE systems are 4:3 than widescreen it would be retarded to ruin most things with that craptacular stretching for just a few things.
640 x 480 is not widescreen that is a 4:3 ratio.
Widescreen is taken to mean 16:9. This means that you would be stretching sideways. It you left it 1:1 you would get a smaller image than what we have on the GP2X now. Why would you want a smaller image? Going down in size from what we have now would be stupid.
techFreak posted on Dec 8 2006 at 06:50 PM said:Why do you complain so much about stretching screen? You can just keep 4:3 ratio and leave blank borders on left and right. Plus 16:9 movies are on the widescreen looks better in my opinion.
Whats wrong with 854X480(or 427X240) with borders? no blur, just clean 1:1 or 2:1 scaling.Tobriand posted on Dec 8 2006 at 08:02 PM said:I must say if anything, I'd go for 640x480 over 320x240 (though I'll admit, widescreen is nice for movies), but with a caveat. Whatever system it is that uses 640x480 *must* have some scaling hardware (probably the 2x stuff would do, but even still). The reason? Rendering 640x480 means rendering 4x as many pixels if you're having to blit manually. Which means for any given frame, it takes 4 times as long to write to memory. Not that that means 4x slower, since there's a lot more than the final memory dump in calculating a frame, but in general, 320x240, at least without good video hardware, will be a lot faster than 640x480.
Widescreen... I still like my emus not to looks too blurry if possible, so I'll skip on that, thanks...
Tobriand posted on Dec 8 2006 at 07:02 PM said:I must say if anything, I'd go for 640x480 over 320x240 (though I'll admit, widescreen is nice for movies), but with a caveat. Whatever system it is that uses 640x480 *must* have some scaling hardware (probably the 2x stuff would do, but even still). The reason? Rendering 640x480 means rendering 4x as many pixels if you're having to blit manually. Which means for any given frame, it takes 4 times as long to write to memory. Not that that means 4x slower, since there's a lot more than the final memory dump in calculating a frame, but in general, 320x240, at least without good video hardware, will be a lot faster than 640x480.
Widescreen... I still like my emus not to looks too blurry if possible, so I'll skip on that, thanks...
m8ex posted on Dec 8 2006 at 07:07 PM said:Whats wrong with 854X480(or 427X240) with borders? no blur, just clean 1:1 or 2:1 scaling.Tobriand posted on Dec 8 2006 at 08:02 PM said:I must say if anything, I'd go for 640x480 over 320x240 (though I'll admit, widescreen is nice for movies), but with a caveat. Whatever system it is that uses 640x480 *must* have some scaling hardware (probably the 2x stuff would do, but even still). The reason? Rendering 640x480 means rendering 4x as many pixels if you're having to blit manually. Which means for any given frame, it takes 4 times as long to write to memory. Not that that means 4x slower, since there's a lot more than the final memory dump in calculating a frame, but in general, 320x240, at least without good video hardware, will be a lot faster than 640x480.
Widescreen... I still like my emus not to looks too blurry if possible, so I'll skip on that, thanks...
http://en.wikipedia.org/wiki/Image:Vector_...o_Standards.pngDaveC posted on Dec 8 2006 at 08:08 PM said:Tobriand posted on Dec 8 2006 at 07:02 PM said:I must say if anything, I'd go for 640x480 over 320x240 (though I'll admit, widescreen is nice for movies), but with a caveat. Whatever system it is that uses 640x480 *must* have some scaling hardware (probably the 2x stuff would do, but even still). The reason? Rendering 640x480 means rendering 4x as many pixels if you're having to blit manually. Which means for any given frame, it takes 4 times as long to write to memory. Not that that means 4x slower, since there's a lot more than the final memory dump in calculating a frame, but in general, 320x240, at least without good video hardware, will be a lot faster than 640x480.
Widescreen... I still like my emus not to looks too blurry if possible, so I'll skip on that, thanks...
I may be wrong but I think doing a simple 2:1 image double is pretty easy. You don't have to calculate all kinds of weird fractional stuff and filters. I would imagine a new system would have hardware for that though.
m8ex posted on Dec 8 2006 at 07:07 PM said:Whats wrong with 854X480(or 427X240) with borders? no blur, just clean 1:1 or 2:1 scaling.Tobriand posted on Dec 8 2006 at 08:02 PM said:I must say if anything, I'd go for 640x480 over 320x240 (though I'll admit, widescreen is nice for movies), but with a caveat. Whatever system it is that uses 640x480 *must* have some scaling hardware (probably the 2x stuff would do, but even still). The reason? Rendering 640x480 means rendering 4x as many pixels if you're having to blit manually. Which means for any given frame, it takes 4 times as long to write to memory. Not that that means 4x slower, since there's a lot more than the final memory dump in calculating a frame, but in general, 320x240, at least without good video hardware, will be a lot faster than 640x480.
Widescreen... I still like my emus not to looks too blurry if possible, so I'll skip on that, thanks...
There are no standard LCDs that do such a goofy res that is why. It would need to be custom made.
Standards are:
320 x 240 QVGA
640 x 480 VGA
480 x 272 16:9 widescreen