Why Nobody Try To Do A Snes Emu Like Loopy From..


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Aug 8, 2004
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why nobody try to do a snes emu like loopy from the beginning. Because opensnes is great but it main problem is : a port emu snes9x


but loopy snes emu(snesadvance) for GBA is not a port and it really fast

im sure that gp32 can run 100% perfect speed snes emu if the emu is not a port . what do you think ?
 
Of course, a gp32 native emu well optimized could do 100% speed with sound (zsnes did that on my 486dx4/100, so 133 mhz is enough), but the SNES hardware is very complex... the GBA emu I heard is written entirely on ASM, and that's a huge job not a lot of people could do. Er... rlyeh, what about fsnes32? :rolleyes:
 
Ok, what similar hardware does the gp32 and snes share? oh... that's right gp32 doesn't have mapper hardware like the GBA which is what loopy's snes emu for GBA uses to make it run faster... It's true that a fully asm snes emu would be faster but are you or me smart enough to program it? probably not so we wait for either an arm asm guru or such to either do it or for osnes9x to gain a little speed. And instead of critisizing the current emulator's why don't you work towards improving them? osnes9xgp is open source so you can do it yourself if you know how ;)
 
Some people already now this (from #gp32dev) - I've been working on a snes emu for a month now off and on. It runs some homebrew & demos, but nothing commercial (well, it may run some commercial slightly, but I've tried about 20 or so commercial roms, and none work).

Like I said in #gp32dev however, it may never get released if, when it supports some commercial roms, the speed isn't that much faster than the already existing emulator. So don't hold your breath, and don't ask for status updates.
 
squidge you have a good shot a winning the 16 days competion if you enter a snes emu
well in my book anyways

you might get yourself a ds and some "goodies from the gbax store"
 
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