While On Hold, I Came Across This.

  • Thread starter Thread starter TelcoLou
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fluffyhamster posted on Mar 2 2007 at 05:38 PM said:
A handheld that has to many features usually fails, it just gets too expensive and not focused on games.

Too right, have you ever tried to use Qtopia/Opie on anything? Naff that, have you ever tried to develop for Qtopia/Opie? It's a total horror, clue:

I DONT NEED A POSIX COMPLIANT PDA! :lol:

(Just my own views based on my own experiences, I don't want to start a flame war or anything - and dear god, please don't mention Windows CE / Pocket PISS! <_<)
 
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TelcoLou posted on Mar 2 2007 at 09:07 PM said:
I think it failed to grab the casual Gameboy-spoonfed gamer types. There aren't many stand-out commercial titles for the PSP (IMHO) ... now the homebrew/pirate scene .. that's another beast altogether :lol:

From my experiences that is true, everyone I know is all-over the DS like a bad rash, while none of them would consider buying a PSP (not that I would either mind you - screw sony - I hope they are loosing loads of money!).
 
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Fru.T Bunn posted on Mar 2 2007 at 04:18 PM said:
I hope they are loosing loads of money!).


I am pretty sure the PS3 is taking care of that :D
 
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daclassicgamingmaster posted on Mar 2 2007 at 01:21 PM said:
If you consider the PSP a failure you must be living in a closet.
If you consider PSP a success, you're also "living in a closet." It hasn't failed yet, but software support is low and continually shrinking. That doesn't bode well for the current platform or a PSP2, if such a thing will ever exist.

Anyway (Not directed at you DCGM), a Microsoft portable would crash even harder. MS would supercharge the thing, which would undoubtedly make cost of software even higher (Nintendo has shown $20-30 is the sweet spot), it would get no Japanese support of course, little support elsewhere, and I don't think the handheld market can sustain three consoles (actually, history has shown the home console market can't either).
 
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