GP32 Where To Get An Arm Gcc/g++ From


no_skill

gp2x! bananas! mayhem! mayham!
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forget it, i found it.

if anyone is interested in this, this seems to be the way to go:

http://www.6809.org.uk/gp32/build-cross-compiler.shtml


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does anybody know where i can get an arm gcc/g++ from?

did the devkitadv guy make his own arm gcc port or did he use the compiler from another project?

i read somewhere that arm gcc is a own project, but i can't find it's site.

thanks.
 
if it has c++ suppor i'm satisfied.

else i'm going to build my own devkit.

btw: i read that the next gcc arm version will have 10-25 times faster floating point math support.

if you think of the gpQuake port this sounds good... :)
 
thanks svolli.

it works rather nice.

but the bug wasn't caused by the devkit for mrmirkos sdk.

however i'll check both gcc version (mrmirko's standard kit and devkitarm) and use the newer one until i made one my own :)

thanks!


if you want to work with either devkitARM or mrmirko's kit and C++ don't forget to set LG correctly in the makefile :)
i spent one and a half day figuring this out....

-> C++ with MrMirko's SDK (+new makefile)
 
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no_skill posted on Jul 12 2004 at 03:25 PM said:
i spent one and a half day figuring this out....

-> C++ with MrMirko's SDK (+new makefile)
Boy, I wish I was that fast :blink:. It took me a week and a half to figure this out:
-> Sound Bug 1/2
and over a month to figure this out:
-> Sound Bug 2/2.

But I think the main problem is in the structure of the makefile. I'd never declare "LD = ...-gcc" or "LD = ...-g++". I'd change the "$(LD) ..." commandline to "$(CC) ..." or "$(CXX) ...". Since the program you use to link a program is a compiler.

This way I'd seen instantly that linking C++ code with $(CC) might now be the way to go.

Greetings,
SvOlli
 
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but the sound bugs are way harder to find!

i'd do everything with g++ by default ;)

we should really put together a gp32 development page.

it's very hard to find usefull gp32 dev stuff.
 
no_skill posted on Jul 12 2004 at 04:21 PM said:
we should really put together a gp32 development page.

it's very hard to find usefull gp32 dev stuff.
We could try and work out something on gp32world. Let me know what you would need and i'll see what i can come up with
 
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great!

i'll write a concept as soon as the beta port of smw is done. (i currently have some probs with the gfx)

... if mrmirko supplys his own bmp2header tool he knows why... :D
 
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