Heh, by compromise I meant how the GP32's capabilities and emulators were exaggerated. A few years back when I got the GP32 I was expecting full speed Genesis, SNES, and even GBA emulation (With all the other stuff also complete and perfect). However, when I got it I realized that the SNES emulation was unplayable (Snes9xGP) and Genesis/GBA emulation were pretty much nonexistent. Eventually Genesis was perfected (Though I still had some compatibility issues), but of course SNES emulation wasn't. And GBA is completely out of the question. I also expected to OC pretty high, but when I got mine I could only go to 156 and had to get the voltage mod to OC just to 166 (While a lot of others were OC'ing to 180-200). So, in this respect, I had to compromise.
So, with the GP2X, I'm going to do much more extensive research and I'm going to be a LOT more careful. There are currently 3 reasons keeping me from getting a GP2X:
1. OC issue (Issue being that the emulation scene seems to rely heavily on the GP2X's OC'ing capabilities and that I might be stuck with a 250-260mhz machine; I'd definetly pay a little bit more $ to get that extra 40-50mhz of OC'ing power to ensure that emulation will be "perfect").
2. SNES emulation (SNES emulation was a big thing with the GP32, but it just wasn't powerful enough. Then, when this thing was announced, everybody was saying things like we shouldn't have to worry about a lack of power now and that we'll get full speed SNES emulation without breaking a sweat. However, it seems like there is a lack of interest or that most of the effort seems to be placed on pushing the GP2X's limits (Neo-Geo, PS1, and Dos emulation) and not on the things that it should easily be able to do)
3. The remaining gaps (With a system of the GP2X's power and capabilities, I have rather high expectations for emulation. I'd think that it'd be no sweat to get full speed GB/GBC, SMS/GG, NES, GENESIS, NGPC, and PCE emulation, but that doesn't seem t o be the case. Instead, however, it seems like most of the emulators are only partly done to the point where it's playable and then the emu is left alone. I don't know about you guys, but after my experience with the GP32 (Which had both it's negatives and positives, though overall positive) and considering the power of this handheld, I'd expect that the above emu's would already be full speed w/sound with near perfect compatibility. The problem seems related to the issue with SNES emulation as coders aren't interested in making perfect SMS/GG, NES, NGPC, etc. emulators, but rather interested in how much they can push the GP2X and what new and innovative things they can compile. While I'm all for this, I'd also like to see the basics (Basic with consideration of the GP2X's power) things taken care of first.
I know that this may come off as a rant, but please do not interpret it that way (This is actually getting a little OT). The last thing I'd like is to get flamed; I'm just explaining my concern for OC'ing