hello eveyone,
as a future owner and maybe coder of a gp32 i have this little question that's being haunting me since the days i looked into GBA coding (which i haven't done).
Back in my old days when i coded ASM on the C64 memory addresses were written with a $ in front of them like $0400-$07ff for screen memory $a000-$bffff for the basic ROM etc. Reading documents on the GP32 memory map i get stuff like 0x14000000 - 0x15a0003f for hardware registers which is confusing to me and i haven't found a place to explain this to me. maybe someone here can help?
thanks,
AndY
as a future owner and maybe coder of a gp32 i have this little question that's being haunting me since the days i looked into GBA coding (which i haven't done).
Back in my old days when i coded ASM on the C64 memory addresses were written with a $ in front of them like $0400-$07ff for screen memory $a000-$bffff for the basic ROM etc. Reading documents on the GP32 memory map i get stuff like 0x14000000 - 0x15a0003f for hardware registers which is confusing to me and i haven't found a place to explain this to me. maybe someone here can help?
thanks,
AndY