GP32 Wesnoth And Sdl_net

pcklee123

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Nov 14, 2003
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I was exploring the possibility of compiling Wesnoth1.1.1 without serious modifications and I get stuck when it looks for SDL_net. Any one plans to add that in since we have working network kernel?

Code:
[wesnoth-1.1.1]# export SDL_CONFIG=/usr/local/gp2xdev/bin/sdl-config

[wesnoth-1.1.1]#./configure --prefix=$GP2XDEV --host=gp2x --build=i686 --enable-tinygui --disable-sdltest --without-x --disable-gnome1 --disable-gnome2 --without-kde --enable-lite --disable-gnome1 --with-freetype-prefix=$GP2XDEV --enable-static  

.
.
        if gp2x-g++ -DHAVE_CONFIG_H -I. -I. -I..   -DUSE_TINY_GUI -I/usr/local/gp2xdev/include/freetype2 -I/usr/local/gp2xdev/include -I ./sdl_ttf -I../intl -I../intl -I/usr/local/gp2xdev/include/SDL -D_REENTRANT  -DWESNOTH_PATH=\"/usr/local/gp2xdev/share/wesnoth\" -DLOCALEDIR=\"translations\" -DHAS_RELATIVE_LOCALEDIR=1 -DFIFODIR=\"/usr/local/gp2xdev/var/run/wesnothd\"  -W -Wall -ansi     -MT actions.o -MD -MP -MF "$depbase.Tpo" -c -o actions.o actions.cpp; \
        then mv -f "$depbase.Tpo" "$depbase.Po"; else rm -f "$depbase.Tpo"; exit 1; fi
In file included from show_dialog.hpp:23,
                 from playturn.hpp:27,
                 from actions.cpp:22:
network.hpp:19:21: error: SDL_net.h: No such file or directory
make[2]: *** [actions.o] Error 1
make[2]: Leaving directory `/root/wesnoth-1.1.1/src'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/root/wesnoth-1.1.1'
make: *** [all] Error 2
 

woogal

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Why don't you try compiling SDL_net yourself? If you know enough to be able to recompile an app then you know enough to recompile a lib (most don't need any modifications at all, you just need to mess with the configuration options).
 

pcklee123

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woogal posted on Mar 16 2006 at 08:59 AM said:
Why don't you try compiling SDL_net yourself? If you know enough to be able to recompile an app then you know enough to recompile a lib (most don't need any modifications at all, you just need to mess with the configuration options).
OK tried it. you're right wasn't too difficult. But I hope ooPo puts it in the next version of his scripts, cause using his scripts were much easier.
Code:
export SDL_CONFIG=/usr/local/gp2xdev/bin/sdl-config

export CC=gp2x-gcc

 ./configure --host=gp2x --build=i686 --with-sdl-prefix=$GP2XDEV --with-sdl-exec-prefix=$GP2XDEV --disable-sdltest --prefix=$GP2XDEV
 
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pcklee123

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FluffyPanda posted on Mar 16 2006 at 12:12 PM said:
A better idea might be to strip out all the networking code. Lets face it, we're unlikely to need it.
Tried Woogal's suggestion. It's not that difficult
 
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pcklee123

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now I get till here.
Code:
_and_:~/wesnoth-1.1.1/src# make
/usr/bin/libtool --mode=link gp2x-g++ -I ./sdl_ttf -I../intl -I../intl -I/usr/local/gp2xdev/include/SDL -D_REENTRANT  -DWESNOTH_PATH=\"/usr/local/gp2xdev/share/wesnoth\" -DLOCALEDIR=\"translations\" -DHAS_RELATIVE_LOCALEDIR=1 -DFIFODIR=\"/usr/local/gp2xdev/var/run/wesnothd\"  -W -Wall -ansi      -all-static -o wesnoth  about.o actions.o ai.o ai_dfool.o ai_attack.o ai_move.o ai_python.o animated.o astarnode.o builder.o cavegen.o checksum.o clipboard.o color_range.o config_adapter.o cursor.o dialogs.o display.o events.o font.o game.o game_events.o gamestatus.o halo.o help.o hotkeys.o image.o intro.o key.o language.o leader_list.o map_create.o map_label.o mapgen.o mapgen_dialog.o marked-up_text.o menu_events.o minimap.o mouse.o mouse_events.o multiplayer.o multiplayer_ui.o multiplayer_wait.o multiplayer_connect.o multiplayer_create.o multiplayer_lobby.o network.o network_worker.o pathfind.o playcampaign.o playlevel.o playturn.o preferences.o preferences_display.o publish_campaign.o replay.o replay_controller.o reports.o sdl_utils.o show_dialog.o sound.o statistics.o team.o theme.o titlescreen.o tooltips.o unit.o unit_display.o unit_types.o unit_animation.o upload_log.o variable.o video.o serialization/binary_or_text.o serialization/parser.o serialization/string_utils.o widgets/button.o widgets/combo.o widgets/label.o widgets/menu.o widgets/image_button.o widgets/progressbar.o widgets/scrollarea.o widgets/scrollbar.o widgets/scrollpane.o widgets/slider.o widgets/textbox.o widgets/widget.o sdl_ttf/SDL_ttf.o -L. -lwesnoth-core     /usr/local/gp2xdev/lib/libSDL.la   -L/usr/local/gp2xdev/lib -Wl,--rpath -Wl,/usr/local/gp2xdev/lib -lfreetype   
libtool: link: unable to infer tagged configuration
libtool: link: specify a tag with `--tag'
make: *** [wesnoth] Error 1
what is libtool? what is tag?
what is libSDL.la? why?
I can manually run

Code:
gp2x-g++ -I ./sdl_ttf -I../intl -I../intl -I/usr/local/gp2xdev/include/SDL -D_REENTRANT  -DWESNOTH_PATH=\"/usr/local/gp2xdev/share/wesnoth\" -DLOCALEDIR=\"translations\" -DHAS_RELATIVE_LOCALEDIR=1 -DFIFODIR=\"/usr/local/gp2xdev/var/run/wesnothd\"  -W -Wall -ansi      -all-static -o wesnoth  about.o actions.o ai.o ai_dfool.o ai_attack.o ai_move.o ai_python.o animated.o astarnode.o builder.o cavegen.o checksum.o clipboard.o color_range.o config_adapter.o cursor.o dialogs.o display.o events.o font.o game.o game_events.o gamestatus.o halo.o help.o hotkeys.o image.o intro.o key.o language.o leader_list.o map_create.o map_label.o mapgen.o mapgen_dialog.o marked-up_text.o menu_events.o minimap.o mouse.o mouse_events.o multiplayer.o multiplayer_ui.o multiplayer_wait.o multiplayer_connect.o multiplayer_create.o multiplayer_lobby.o network.o network_worker.o pathfind.o playcampaign.o playlevel.o playturn.o preferences.o preferences_display.o publish_campaign.o replay.o replay_controller.o reports.o sdl_utils.o show_dialog.o sound.o statistics.o team.o theme.o titlescreen.o tooltips.o unit.o unit_display.o unit_types.o unit_animation.o upload_log.o variable.o video.o serialization/binary_or_text.o serialization/parser.o serialization/string_utils.o widgets/button.o widgets/combo.o widgets/label.o widgets/menu.o widgets/image_button.o widgets/progressbar.o widgets/scrollarea.o widgets/scrollbar.o widgets/scrollpane.o widgets/slider.o widgets/textbox.o widgets/widget.o sdl_ttf/SDL_ttf.o -L. -lwesnoth-core -L/usr/local/gp2xdev/lib -Wl,--rpath -Wl,/usr/local/gp2xdev/lib -lfreetype -lpthread -lSDL_mixer -lsmpeg -lmikmod -lSDL_net -lSDL_image -lSDL -lvorbisfile -lvorbis -logg -lpng -ljpeg -lz -lvorbisenc -lvorbisidec -static 
/usr/local/gp2xdev/lib/libSDL_net.a(SDLnet.o): In function `SDLNet_ResolveIP':
/mnt/l1/root/downloads/newtoolchain/SDL_net-1.2.5/SDLnet.c:351: warning: Using 'gethostbyaddr' in statically linked applications requires at runtime the shared libraries from the glibc version used for linking
/usr/local/gp2xdev/lib/libSDL_net.a(SDLnet.o): In function `SDLNet_ResolveHost':
/mnt/l1/root/downloads/newtoolchain/SDL_net-1.2.5/SDLnet.c:324: warning: Using 'gethostbyname' in statically linked applications requires at runtime the shared libraries from the glibc version used for linking
 

pcklee123

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OK got it all compiled. Now it starts up but no sound and after some time it gives a very small (1024x768 rescaled to 320x240) startup screen. can't move the cursor so may need rewriting of mouse & keyboard code.
 

BuD

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A long time ago I compiled wesnoth, now i have wesnoth working and the mouse moves using the stick, althought the game runs very slow.

To compile it try a command like that:
Code:
gp2x-g++ -I ./sdl_ttf -I../intl -I../intl -I/usr/local/gp2xdev/include/SDL -D_REENTRANT  -DWESNOTH_PATH=\"/mnt/sd/wesnoth\" -DLOCALEDIR=\"translations\" -DHAS_RELATIVE_LOCALEDIR=1 -DFIFODIR=\"/mnt/sd/wesnoth/wesnothd\"  -g -O2   -DPREFERENCES_DIR=\"yes\"  -static -o wesnoth  about.o actions.o ai.o ai_dfool.o ai_attack.o ai_move.o ai_python.o animated.o astarnode.o builder.o cavegen.o checksum.o clipboard.o color_range.o config_adapter.o cursor.o dialogs.o display.o events.o font.o game.o game_events.o gamestatus.o halo.o help.o hotkeys.o image.o intro.o key.o language.o leader_list.o map_create.o map_label.o mapgen.o mapgen_dialog.o marked-up_text.o menu_events.o minimap.o mouse.o mouse_events.o multiplayer.o multiplayer_ui.o multiplayer_wait.o multiplayer_connect.o multiplayer_create.o multiplayer_lobby.o network.o network_worker.o pathfind.o playcampaign.o playlevel.o playturn.o preferences.o preferences_display.o publish_campaign.o replay.o replay_controller.o reports.o sdl_utils.o show_dialog.o sound.o statistics.o team.o theme.o titlescreen.o tooltips.o unit.o unit_display.o unit_types.o variable.o video.o serialization/binary_or_text.o serialization/parser.o serialization/string_utils.o widgets/button.o widgets/combo.o widgets/label.o widgets/menu.o widgets/image_button.o widgets/progressbar.o widgets/scrollarea.o widgets/scrollbar.o widgets/scrollpane.o widgets/slider.o widgets/textbox.o widgets/widget.o sdl_ttf/SDL_ttf.o -L. -lwesnoth-core -lSDL_image -lSDL_mixer -lSDL_net  -L/usr/local/gp2xdev/lib -Wl,-rpath,/usr/local/gp2xdev/lib -lSDL -lpthread   -L/usr/local/gp2xdev/lib -Wl,--rpath -Wl,/usr/local/gp2xdev/lib -lfreetype -lz -ljpeg -lpng12 -lgcc -lSDLmain -lmikmod -logg -ldl -lSDL -lpng -lz -lm -lvorbisidec
Then ignore the warnings, put the data and the executable in a file. You'll need a script named wesnoth.gpe to execute correctly wesnoth:
Code:
./wesnoth ./ --resolution 320x240 --bpp 16 
sync
cd /usr/gp2x
exec /usr/gp2x/gp2xmenu
 

pcklee123

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Nov 14, 2003
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403
Thanks Bud, I'm currently modifying events.cpp to try to get mouse working. I suppose I should relax and wait for your release as you seem to have made much more progress than I have.
 
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