mystic_twin
Still Fresh
- Joined
- Jul 2, 2003
- Messages
- 30
Hi all,
I have this idea for a game that i would like to code up, the only problem is audio. I will need about 8 channels of audio to carry it off properly, and this would mean mixing 8 channels down into 4.
Does anyone know of a way to do this?
Also, does anybody have any idea how much GP CPU it would use to play 8 channels similtaniously (if it was coded well).
Any light shed on this topic would be greatly appreciated.
Cheers.
I have this idea for a game that i would like to code up, the only problem is audio. I will need about 8 channels of audio to carry it off properly, and this would mean mixing 8 channels down into 4.
Does anyone know of a way to do this?
Also, does anybody have any idea how much GP CPU it would use to play 8 channels similtaniously (if it was coded well).
Any light shed on this topic would be greatly appreciated.
Cheers.