Tobs
Member
I'm working on a 3D engine, and I'm wondering whether it's worth it to implement VBOs? I know they're in the GLES2.0 spec, but the advantage normally is in storing the data server side. Far as I understand both the CPU and GPU share the RAM, so would VBOs speed up rendering at all? I figure they won't, but I'm normally wrong so I thought I'd ask.
Thanks,
Tobs
Thanks,
Tobs