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OK... basically I want to use an SDL_Surface* as a backbuffer, where I can copy the screen contents and then manipulate pixels and render them back. I can do things like motion blur with this, but I'm not entirely sure how to actually get the screen contents onto this backbuffer surface...
So please if someone has already done this, please share the secrets? :lol:
So please if someone has already done this, please share the secrets? :lol: