meandu229
Zubeman
Hi
Im loosly following
http://talk.maemo.org/showthread.php?t=66595
to get urban terror working using our IO quake and our folders,
I have it running and can do server browser or start server but it crashes during loading
That is the output of the pnd when I tried to run start a server.
Any ideas anyone
It crashes after it loads the sounds it moves onto loading the map then dumps back to desktop.
Edit: i used hunkmegs 175 as 256 crashed on me,
Im loosly following
http://talk.maemo.org/showthread.php?t=66595
to get urban terror working using our IO quake and our folders,
I have it running and can do server browser or start server but it crashes during loading
Code:
rm: cannot remove `/tmp/cpuspeed': No such file or directory
not mounted on loop yet, doing so
LoopMountedon:
/dev/loop1
Filetype is Squashfs
sudo mount -t squashfs /dev/loop1
mounting union!
Filesystem is vfat
[------------------------------]{ App start }[---------------------------------]
cp: `default/..' and `.' are the same file
ioq3 1.36_SVN1772M linux-arm Feb 15 2010
----- FS_Startup -----
Current search path:
/mnt/utmp/quake3/.ioq3a/baseq3
./baseq3/zpak000_assets.pk3 (7933 files)
./baseq3/zpak000.pk3 (99 files)
./baseq3/ut4_arena1.pk3 (13 files)
./baseq3/pak8.pk3 (9 files)
./baseq3/pak7.pk3 (4 files)
./baseq3/pak6.pk3 (64 files)
./baseq3/pak5.pk3 (7 files)
./baseq3/pak4.pk3 (272 files)
./baseq3/pak3.pk3 (4 files)
./baseq3/pak2.pk3 (148 files)
./baseq3/pak1.pk3 (26 files)
./baseq3/pak0.pk3 (3539 files)
./baseq3
----------------------
12118 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_S3_s3tc not found
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_EXT_texture_filter_anisotropic not found
------------------
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 530
GL_VERSION: OpenGL ES-CM 1.1
GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_OES_required_internalformat GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_EXT_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits)
MODE: 3, 800 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "alsa".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 1024
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x1ad1f10 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 35056608 bytes on the hunk
UI menu load time = 7979 milli seconds
UI menu load time = 6199 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
IP: 127.0.0.1
IP6: ::1
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
35 arenas parsed
------ Server Initialization ------
Server: ut4_abbey
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 530
GL_VERSION: OpenGL ES-CM 1.1
GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_OES_required_internalformat GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_EXT_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits)
MODE: 3, 800 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
NET_JoinMulticast6: Couldn't join multicast group: No such device
----- FS_Startup -----
Current search path:
/mnt/utmp/quake3/.ioq3a/baseq3
./baseq3/zpak000_assets.pk3 (7933 files)
./baseq3/zpak000.pk3 (99 files)
./baseq3/ut4_arena1.pk3 (13 files)
./baseq3/pak8.pk3 (9 files)
./baseq3/pak7.pk3 (4 files)
./baseq3/pak6.pk3 (64 files)
./baseq3/pak5.pk3 (7 files)
./baseq3/pak4.pk3 (272 files)
./baseq3/pak3.pk3 (4 files)
./baseq3/pak2.pk3 (148 files)
./baseq3/pak1.pk3 (26 files)
./baseq3/pak0.pk3 (3539 files)
./baseq3
----------------------
12118 files in pk3 files
Loading vm file vm/qagame.qvm...
Architecture doesn't have a bytecode compiler, using interpreter
qagame loaded in 37410880 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
2 teams with 31 entities
-----------------------------------
-----------------------------------
RE_Shutdown( 0 )
----- R_Init -----
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 530
GL_VERSION: OpenGL ES-CM 1.1
GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_OES_required_internalformat GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_EXT_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits)
MODE: 3, 800 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 35056608 bytes on the hunk
UI menu load time = 8305 milli seconds
UI menu load time = 6602 milli seconds
16 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm...
Architecture doesn't have a bytecode compiler, using interpreter
cgame loaded in 36837760 bytes on the hunk
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
./runioquake3.sh: line 3: 1794 Killed ./ioquake3.arm +set x11 1
[-------------------------------]{ App end }[----------------------------------]
cleanup done
That is the output of the pnd when I tried to run start a server.
Any ideas anyone
It crashes after it loads the sounds it moves onto loading the map then dumps back to desktop.
Edit: i used hunkmegs 175 as 256 crashed on me,
Last edited by a moderator: