sebt3
homebrew player (P. & C.)
Hi gang,
As my spare time shrink, I want to focus on my initial project with the pandora : creating my own game (and no panmines doesnt count )
In the past weeks I was qualifying a way to serialize/store my data. After a few tests / lookups, I end up choosing eet.
Its plus are :
- Serialize a full structured tree (I would have prefered a graph, but a tree can do)
- able to store textures and other binary blob next to the structured data
- Fast robust simple
It depend on Eina which provide fixed point math and a very good list (I havent compared Eina_Array to stl vector yet, but Eina_list is good enough for me ;P)
So my logical next step for the level designer I'll need, would have been using Elementary+Evas, but the widgets are rather limited, so I'ld need to build some more (I'll need to build some anyway) which mean more code so more time needed
My other plan would have been QT+GL as I have some knowledge with both.
I dont feel confident coding part of the projet in c++ and the game itself in C (I wouldnt bet on Eina capability to bring back objects ) would be a good idea.
So I'm kinda screw and cant decide on a plan. that's why I'm asking your inputs
As my spare time shrink, I want to focus on my initial project with the pandora : creating my own game (and no panmines doesnt count )
In the past weeks I was qualifying a way to serialize/store my data. After a few tests / lookups, I end up choosing eet.
Its plus are :
- Serialize a full structured tree (I would have prefered a graph, but a tree can do)
- able to store textures and other binary blob next to the structured data
- Fast robust simple
It depend on Eina which provide fixed point math and a very good list (I havent compared Eina_Array to stl vector yet, but Eina_list is good enough for me ;P)
So my logical next step for the level designer I'll need, would have been using Elementary+Evas, but the widgets are rather limited, so I'ld need to build some more (I'll need to build some anyway) which mean more code so more time needed
My other plan would have been QT+GL as I have some knowledge with both.
I dont feel confident coding part of the projet in c++ and the game itself in C (I wouldnt bet on Eina capability to bring back objects ) would be a good idea.
So I'm kinda screw and cant decide on a plan. that's why I'm asking your inputs