MakavelianKode
Still Fresh
- Joined
- Jan 20, 2006
- Messages
- 70
So, I'm thing about making a turn-based strategy game to quench my thirst for Advance Wars (I don't want to carry around my DS, what can I say).
I think AI is going to be the hardest part of the project. So far I found this gamedev.net article helpful. I was wondering if anybody else has some ideas or links on the matter? I don't have any specific questions yet, I just want to gather information for the time being.
Also, do you guys think people will contribute if I make this a community or moddable game? I definitely think so, but my idea is this - I suck at art, but more importantly, I don't think I'm creative enough to come up with cool levels. So, I figure, if I just make it so that it's easy to make new levels (or "chapters" - the word I'm looking for eludes me at the moment) then I imagine gp2x'ers will be happy to make new ones. What do you guys think?
I think AI is going to be the hardest part of the project. So far I found this gamedev.net article helpful. I was wondering if anybody else has some ideas or links on the matter? I don't have any specific questions yet, I just want to gather information for the time being.
Also, do you guys think people will contribute if I make this a community or moddable game? I definitely think so, but my idea is this - I suck at art, but more importantly, I don't think I'm creative enough to come up with cool levels. So, I figure, if I just make it so that it's easy to make new levels (or "chapters" - the word I'm looking for eludes me at the moment) then I imagine gp2x'ers will be happy to make new ones. What do you guys think?