TheGoodDoktor
Still Fresh
- Joined
- Sep 6, 2008
- Messages
- 74
Hi
Years ago when I worked on the Dreamcast one of the features it had which we really liked was the fact that it sorted transparencies. Now the SGX is a descendant of the CLX2(the DC's Holly chip) I was always under the impression that it would sort transparencies too but I can't find any documentation to confirm that it does. The only thing I found related to transparency sorting was a performance tip saying that transparencies should be rendered after the opaque scene (naturally) and that it was advisable to sort them on the CPU. This would suggest that this handy feature has been removed.
In a nutshell: I'm still going to render my transparencies after the opaque scene but should I sort by depth or by texture?
Years ago when I worked on the Dreamcast one of the features it had which we really liked was the fact that it sorted transparencies. Now the SGX is a descendant of the CLX2(the DC's Holly chip) I was always under the impression that it would sort transparencies too but I can't find any documentation to confirm that it does. The only thing I found related to transparency sorting was a performance tip saying that transparencies should be rendered after the opaque scene (naturally) and that it was advisable to sort them on the CPU. This would suggest that this handy feature has been removed.
In a nutshell: I'm still going to render my transparencies after the opaque scene but should I sort by depth or by texture?