GP32 Topic For Upcoming Tuto...

You want:

  • Displaying Grafics

    Votes: 0 0.0%
  • Sprite Handling

    Votes: 0 0.0%
  • Collisions

    Votes: 0 0.0%
  • Grafic FX

    Votes: 0 0.0%
  • Button Handling

    Votes: 0 0.0%
  • More About Pointers

    Votes: 0 0.0%
  • No More Bad Tutos Of Yours. Please!

    Votes: 0 0.0%

  • Total voters
    0

More, more and more about pointers. I've been programming for a couple of years, and only now I am getting the hang of throwing pointers around. It really is the most important concept to learn in games programming. It's easy to want to skip to all the graphics, but unless the concept of pointers is drilled into your mind, the chance of getting far with a game is unlikely.

Specifically, I would like to see a good explaination of link lists in c(I hate the faff of C++).
 
don posted on Apr 27 2004 at 07:20 PM said:
I voted for "collision", you know why, hehehe. Anyway, I'm still for some tutorial on dating girls and lay them without spending a lot of cash if possible. :D
LOL....

I voted for Sprite Handling, couse i think a LOT of folks, dont eaven know how to convert a bmp to sprite, and display is proper.
 
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*LOL*
I wrote already a single linked list template (every nod has a pointer to the next node, every list has a header with a pointer to the last and first node) and I make massive usage (copy&paste) in may game right now... what a coinccident..
 
I'm going for graphics, simply because I want to learn how to escape text mode! Though I have to say, I wouldn't mind doing colisions for ascii characters and trying to fiddle with that in a bit :).

I still need to read your 3rd and 4th ones, though lol.
 
Tobriand posted on Apr 27 2004 at 08:42 PM said:
I'm going for graphics, simply because I want to learn how to escape text mode! Though I have to say, I wouldn't mind doing colisions for ascii characters and trying to fiddle with that in a bit :).

I still need to read your 3rd and 4th ones, though lol.
skip #3 because it is just too difficult and not detailed enough, still don't now what I thought when typing that one...
 
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Something on fast (or atleast decent speed) sprite scaling, and maybe even rotation, although I know thats a lot more CPU intensive. I can code both of those myself, but I've never figured out a fast way of doing it.

Maybe even Daz could shed some light on the subject, seeing as his Mode 7 game engine appears to have fast scaling for the tree sprites :)
 
Ok, I'll pop up my sprite scaling routine once I get a chance to comment it. It's not really dead fast. I tend to prefer to make my code readable. I refuse to make optimisations that make it impossible to understand :).
 
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I voted for Sprite Handling, couse i think a LOT of folks, dont eaven know how to convert a bmp to sprite, and display is proper.

I voted the same becuase I'm having Sprite issues, and I am using C, but it has been years since I have coded in C last and it's not as simple as Apple ][ or DOS Basic are to remeber - for me anyways
:blink: (not to mention I still can't make graphics other then stick people) :blink:
 
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