devlkore
^_^
Ok,
So I'm trying to complete the game that is being demoed in the beta section, but when I try to load my main FPG, the GP32 resets. Uncompressed the FPG is about 300kilobytes, I know it's a lot, but 8MB of RAM shouldn't be killed by this, surely?
I even tried reducing the graphics size, so everything was half the previous resolution, the uncompressed FPG was about 80kilobytes, it still resets the GP32 though.
I tried compressed FPGs for both graphics sized and niether way worked.
Nothing locks up or gives me any errors when running it in Flamebird, with debug mode on and off, so I'm assuming the code is fine.
Is there any way of making the FPG load before anything else, just to make sure?
Any help would be greatly appreciated.
ThanX, BYEEEEE!!
So I'm trying to complete the game that is being demoed in the beta section, but when I try to load my main FPG, the GP32 resets. Uncompressed the FPG is about 300kilobytes, I know it's a lot, but 8MB of RAM shouldn't be killed by this, surely?
I even tried reducing the graphics size, so everything was half the previous resolution, the uncompressed FPG was about 80kilobytes, it still resets the GP32 though.
I tried compressed FPGs for both graphics sized and niether way worked.
Nothing locks up or gives me any errors when running it in Flamebird, with debug mode on and off, so I'm assuming the code is fine.
Is there any way of making the FPG load before anything else, just to make sure?
Any help would be greatly appreciated.
ThanX, BYEEEEE!!