slygamer
Active Member
Here is the gears example from TinyGL running on the GP2X.
It is running at about 10fps, but it is still using floating point numbers all through the code. It has not been converted to fixed point yet. It was once again a "port until it runs" effort. This one I think has more potential than Vincent, and once it is converted to fixed point it should run quite quickly.
It is running at about 10fps, but it is still using floating point numbers all through the code. It has not been converted to fixed point yet. It was once again a "port until it runs" effort. This one I think has more potential than Vincent, and once it is converted to fixed point it should run quite quickly.