Time To Come Back ?


timeslip

Member
Joined
May 12, 2003
Messages
368
Ello there all,

Been a Damn long time since ive posted since selling my gp32 couple years ago and got myself a Pocket pc (great book reader, awful games machine) but ive always kept tabs on the scene..................

..................Pocket pc scene is one the most boring communities ive ever experienced - no sense of fun. And apart from a few decent ports games fairly pants as well (although the stylus is great)

Just seen the details of the gp2x and looks wicked - def gonna buy one,

But do have a couple of questions

Whats the diff between gp2x and xgp and which should i buy ?

And is it actually gonna be worth buying the machine yet or waiting 6-12 until a decent amount of software is released - dont fancy another drought like the beginning of the gp32s life!
 
Well, the GP2X is based on support by the scene and is obviously being supported by the scene so get it. It will have software from the start and I don't think it'll be long until it has a LOT. Some nice commercial games coming, too!
The XGP wants to take on PSP and DS and rely on commercial games. It might run homebrew, too, but that is a big "might be". It could turn out to be the GP2X' brother but it could also turn out to be a Korea-only handheld.
 
OrR posted on Sep 19 2005 at 02:26 PM said:
Well, the GP2X is based on support by the scene and is obviously being supported by the scene so get it. It will have software from the start and I don't think it'll be long until it has a LOT. Some nice commercial games coming, too!
The XGP wants to take on PSP and DS and rely on commercial games. It might run homebrew, too, but that is a big "might be". It could turn out to be the GP2X' brother but it could also turn out to be a Korea-only handheld.

Not particuarly interested in commerical software - wouldnt have bought the gp32 if i was - books movies and emulators (amiga please?)

I`d be amazed if there were more than the 5-6 comercial games released that the gp32 had.

As long as its open source i`ll be happy
 
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Gruntfuggly posted on Sep 19 2005 at 03:11 PM said:
Based on what? Which developers are going to invest in developing games which are going to be so easy to pirate?

I think its more likely no one will develop commercially for the machine cos there`ll be no market for it - just like the gp32, total commercial failure loved by the minority
 
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Gruntfuggly posted on Sep 19 2005 at 03:11 PM said:
Based on what? Which developers are going to invest in developing games which are going to be so easy to pirate?

I think its more likely no one will develop commercially for the machine cos there`ll be no market for it - just like the gp32, total commercial failure loved by the minority
 
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Which is why I'm dissappointed that there's no backwards compatibility. Are people really going to go to the effort of porting all the stuff we've currently got? Sure some things will be easy, but about some of the more obscure stuff - PCEngine (no source code), GpLynx (not much interest), etc.
 
Gruntfuggly posted on Sep 19 2005 at 03:24 PM said:
Which is why I'm dissappointed that there's no backwards compatibility. Are people really going to go to the effort of porting all the stuff we've currently got? Sure some things will be easy, but about some of the more obscure stuff - PCEngine (no source code), GpLynx (not much interest), etc.


As long as it becomes as loved as the original and ideally the original gp32 code gods - squidge etc i dont think it`ll be too much of a problem,

Again its gonna be a matter of time
 
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I think that everything important will be ported and I am also sure that there will be a number of quality commercial games. Sure, the market is small but more games also attract more users. All the emu lovers have had a GP32 already. To attract a bigger market we also need to get the Indie Aestetics who have used PDAs (Zodiac) until now (me) or don't own a handheld, yet. With some idealism and effort we can make this bigger than the GP32 but everyone has to help.
 
Gruntfuggly posted on Sep 19 2005 at 05:24 PM said:
Which is why I'm dissappointed that there's no backwards compatibility. Are people really going to go to the effort of porting all the stuff we've currently got? Sure some things will be easy, but about some of the more obscure stuff - PCEngine (no source code), GpLynx (not much interest), etc.

GPEngine ain't the only possibility for PC-Engine emulation, especially as the machine is linux-based.
 
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Gruntfuggly posted on Sep 19 2005 at 04:24 PM said:
Which is why I'm dissappointed that there's no backwards compatibility.
What's the fascination with backwards compatibility? The Amiga wasn't backwards compatible with the Spectrum, but I don't remember many people being disappointed by that. We were more excited about what the Amiga could offer us that the Speccy (bless it's little rubber keys) wasn't capable of.
 
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There are other PCengine/TG16 emulators that can be ported no need to keep wishing for the dead GPengin to comeback for the 2X.

GPH has stated a willingness to work with people who want to try commercial game releases for the 2X, so we might see things like a completed Blood Cross or another Her Knights game. But the main thing is that the 2X is designed with homebrew in mind even if the processor isn't totally open source (only devs who sign a NDA can get the info I believe). The video playback cabapilities so far have shown great potential (little or no need to re-encode most formats).

GP's XGP is trying to be what they wanted the GP32 to be, a GBA/PSP/DS competitor. No official support for homebrew, and relying entirely on commercial software, It'll be more expensive and have several features that will likly only work in Korea such as cellphone, wireless TV and a couple of other features I dont recall since I stopped paying attention after the whole PSP-challenger info.
 
Jarska333 posted on Sep 19 2005 at 03:35 PM said:
Gruntfuggly posted on Sep 19 2005 at 05:24 PM said:
Which is why I'm dissappointed that there's no backwards compatibility. Are people really going to go to the effort of porting all the stuff we've currently got? Sure some things will be easy, but about some of the more obscure stuff - PCEngine (no source code), GpLynx (not much interest), etc.

GPEngine ain't the only possibility for PC-Engine emulation, especially as the machine is linux-based.


Lets be honest no1 of any significence is gonna pony up cash to write commercial software for a machine that probly wont eve be released offically in any other country other than koria - not when there are psp,ds,pocketPC and palm machines that some1 can go into a store a buy a unit.

It`ll be a disaster commerically, but thats not why we are here is it? if u wanted to play commercial games you`d go buy a psp
 
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woogal posted on Sep 19 2005 at 03:38 PM said:
Gruntfuggly posted on Sep 19 2005 at 04:24 PM said:
Which is why I'm dissappointed that there's no backwards compatibility.
What's the fascination with backwards compatibility? The Amiga wasn't backwards compatible with the Spectrum, but I don't remember many people being disappointed by that. We were more excited about what the Amiga could offer us that the Speccy (bless it's little rubber keys) wasn't capable of.

The difference as I see it is that the Amiga was always going to be streets ahead of the Spectum - there would never have been the need for the backwards compatibility. What I love about the GP32 is that all this stuff is available for it in one box - emulators for all sorts of stuff. I'm just not sure if there will be as much incentive for people to port the same things again - and I'd rather not end up needing two handhelds!

The ideal siutation for me would have been backwards compatibility so that all the stuff which is currently not quite fast enough on the GP32 would get a healthy speed increase - Quake for example :cool:, and we'd still get new stuff on top of the old stuff.

It would also have meant that you could start playing stuff straight away...
 
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I might consider doing commercial games on GP2X when/if I get the skills I need. It's not like the games will be expensive or anything but lets face it: People will be more likely to spend a lot of time on their games if they can sell them afterwards.
 
Just about every major GP32 (and from other scenes) developer is getting a GP2X and is excited about deving for it.

Devs generally are not as close minded as users. *ahem*

So relax. Backwards compatability is not really as important as some of you think. In a year's time, probably much less, you won't even think of it anymore. There are a LOT of apps planned for GP2X by a lot of talented people.
 
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