c0ncept
H.R. Gigers wet dream
can they be assigned different types of AI, like attack every monster within a certain radius or run and hide whenever an enemy comes near.
Hiya, yer - you can select the AI, but its limited at the moment as i only coded in the basics.c0ncept posted on May 9 2004 at 08:27 PM said:can they be assigned different types of AI, like attack every monster within a certain radius or run and hide whenever an enemy comes near.
never really thought about it, in the current version you'll have to just bare with it im afraid, i'll see if i can think of a way of making it easier - something to do with offsets maybe, so u can just say the animation moves 4 tiles across the tilemap each frame or something.. dunno, i'll think about itmattmagoo posted on May 9 2004 at 09:05 PM said:Started on my M&L:SS tileset and its looking sexy, theres a lot of animation, so n e one wh wants the tile set will either have no animation or need to do quite a bit to configure it all
BTW pirotic, when sed u could take out x amount of tiles at a time so u can lay a house or a large item all in one go, will it be possible with animations too coz at the moment i have a fountain that takes up 16 tiles and i have to have an animation for each tile, and its just a bit time consuming, at the moment half of the fountain ins working the other half is still, looks a little surreal