Thrustar Work In Progress


chris_c

Member
Joined
Jun 25, 2010
Messages
393
Age
56
early days still as I don't get much chance its been weeks untouched so deserved a little love!

The static parts of the level and the 6 balls are created from an xml file here's an example of one
static capsule and a dynamic ball, the only entity types it knows about for now!
Code:
<segment>
<fromx>-100.000000</fromx>
<fromy>180.000000</fromy>
<tox>-100.000000</tox>
<toy>380.000000</toy>
<radius>20.000000</radius>
<e>1.000000</e>
<u>1.000000</u>
<collision_type>1</collision_type>
</segment>
<ball>
<x>0.000000</x>
<y>-40.000000</y>
<mass>40.000000</mass>
<radius>15.000000</radius>
<e>0.400000</e>
<u>0.600000</u>
<collision_type>3</collision_type>
</ball>
ThruStar-early.png
 
It certainly looks interesting, but what exactly am I looking at here? ;)
Did I miss some earlier thread, else some more information about the game (I assume) would be welcome :)
 
foxblock said:
It certainly looks interesting, but what exactly am I looking at here? ;)
Did I miss some earlier thread, else some more information about the game (I assume) would be welcome :)
I have no idea! i'm thinking some kind of time trial with penalty for damage...

 
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