I bought mine from ThinkGeek around the beginning of the year and have had no freezing issues except very rarely in PocketSNES. I've also heard that TG is great about returns.lnx64 said:Were the ThinkGeek Wiz's freezing on some emulators ever solved?
A friend is getting me the ThinkGeek Wiz to replace my dead Wiz. It's one that was just ordered from their site as PlayAsia no longer has them.
Which version of PocketSNES are you trying to use?lnx64 said:Well, got mine, and it locks up within 5 seconds at the menu on DrPocketSNES.
This is nonsens.
And I tried Ginge, 2fps is all I get with PocketSNES through it.
lnx64 said:Yea I don't think it's a bad batch, just that certain CPU's can't underclock so far as PocketSNES wants it to do.
If it was a bad batch, other emulators would crash too..
That's my theory..
Running the menu at "native" speed sounds like to most reasonable approach to me too.lnx64 said:I just don't get the reason for an underclock on the menu, only to be overclocked for gameplay. You might as well make the menu a native clock.
I would generally expect underclocking in a emulator menu, to save battery. The menu can be seen as a game pause function (if it's possible to return to the game). Especially for overclocked games, I would expect the clock goes back to default speed at least. But then, why not less than that to save battery (if it's within tolerance of all devices). Sometimes, I get interrupted while playing for more than a couple of minutes. In this case it's handy to pause the game and save battery. But maybe it's just me.lnx64 said:I just don't get the reason for an underclock on the menu, only to be overclocked for gameplay. You might as well make the menu a native clock.