MWeston said:
The MENU button (now considering a Pandora logo, how cool is that?
) would be tied to the OS. Obviously, hitting it should not automatically kick you out of anything because mistakes happen but it could bring up a task manager that you can use to switch between tasks, kill tasks, go into standby (power button can do that too), enter a kernel menu with all kinds of stuff (like what to do when lid gets closed of power button cycled) or just cancel and go back to the current task running. To me that seems really handy, what do others think?
START & SELECT as you say.
How about a slight modification for the "MENU" button however - A quick press of "MENU" goes to the app to show something application-specific. A press and hold "MENU" for say 1.5sec or so however, and it gets handled by the OS to bring up a OS menu. That way it has two useful functions (which both the same kinda thing). The button could then be used as a standard to pause a game or emu and go back to the menu menu of that game/emu.
I realise SELECT could also be used for in game/emu menus, but wouldn't it be more intuitive to have a button called MENU to bring up the menu?
I'm with Squidge on this one..
Select Press = Select in program being used
Select + Hold = Universal program swap (Alt+Tab type)
Start Press = Start in program being used
Start + Hold = Universal pause in system software (pauses
all currently running software)
Menu Press = Menu in program being used
Menu + Hold = Universal system menu
I like the sound of a Pandora button but Select, Start and Menu are more intuitive for the user. The keyboard already has an modifier key, so nothing will be lost by not making yet another one.
EDIT: I'd also go for the order of..
Menu
Select
Start
..for the reasons already given