CCmachined
Member
- Joined
- Nov 3, 2007
- Messages
- 347
after asking about a port to the Pandora console on the cube/sauerbraten forums (cubeengine.com) we had this reply from the head of the cube/sauer project:
I noticed i had troubles getting C++ code with floats to run on the :gp2x ... never looked for a solution. is this situation the same on the andora1 can there be a workaround of some sort, or will a port of Sauerbraten become impossible or very difficult? i hear emulation will significantly slow down the application...Aardappel_ said:sounds to me like it has no hardware floating point. Porting Cube to fixpoint is a LOT of work.
The OpenGL ES part should be doable since Cube uses absolutely simplistic OpenGL. I wouldn't think of sauer as that would require major reworking.
The intel PDA that Jeff Rous ported it to seemed to have similar power to this thing, and it didn't run all that fast. It would probably be easiest to use exactly his version of Cube. Maybe he'd like to help?
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