Rik
Member
Hi~
I made an ugly bastardisation of Synkro's clever bitmap resizing code as found here: http://www.gp32.co.nz/snippet_view.php?snippet_id=24
Certain sized bitmaps (orig size) were being displayed wrong (from rounding error), so I've just added an 'offset' which I can pass through to correct it. Can anyone see which sizes will need which offset? I'm assuming we can work out the offset automaticly but I've only tested a few sizes so far and I don't really understand it. Only offsets I've used are 0, 1 and 2, and I'd assume 2 is the max you'd ever need but since I don't fully understand the problem, that could be a red herring.
edit: The first thing I thought of was odd old_width and/or old_height, but certain even sizes did the same error IIRC.
Sorry for the dreadfuly unreadable version of the code, I started remaking the whole loop in a different way, then ended up putting it all back to basicly how it originaly worked. Main difference is that it works on the gamepark SDK with Edorul/Gp32convertor graphics format and I made four versions with variable transparency / boundry checking.
If you can't work out what's going on just look at Synkro's original code (http://www.gp32.co.nz/snippet_view.php?snippet_id=24).
I made an ugly bastardisation of Synkro's clever bitmap resizing code as found here: http://www.gp32.co.nz/snippet_view.php?snippet_id=24
Certain sized bitmaps (orig size) were being displayed wrong (from rounding error), so I've just added an 'offset' which I can pass through to correct it. Can anyone see which sizes will need which offset? I'm assuming we can work out the offset automaticly but I've only tested a few sizes so far and I don't really understand it. Only offsets I've used are 0, 1 and 2, and I'd assume 2 is the max you'd ever need but since I don't fully understand the problem, that could be a red herring.
edit: The first thing I thought of was odd old_width and/or old_height, but certain even sizes did the same error IIRC.
Sorry for the dreadfuly unreadable version of the code, I started remaking the whole loop in a different way, then ended up putting it all back to basicly how it originaly worked. Main difference is that it works on the gamepark SDK with Edorul/Gp32convertor graphics format and I made four versions with variable transparency / boundry checking.
If you can't work out what's going on just look at Synkro's original code (http://www.gp32.co.nz/snippet_view.php?snippet_id=24).
Code:
void scale(int old_width, int old_height, int new_width, int new_height, int put_x, int put_y, int offset, unsigned char * bitmap){
int dx, dy;
for(dx=0; dx<new_width; dx++){
for(dy=0; dy<new_height; dy++){
//LCDbuffer[nflip].ptbuffer[(dx + put_x) * 240 + dy + put_y] = bitmap[(((dx*old_width) / new_width) * (old_height + offset)) + ((dy*old_height) / new_height)];
memcpy( &LCDbuffer[nflip].ptbuffer[(dx + put_x) * 240 + dy + put_y], &bitmap[(((dx*old_width) / new_width) * (old_height + offset)) + ((dy*old_height) / new_height)], 1 );
}
}
}
void scale_check(int old_width, int old_height, int new_width, int new_height, int put_x, int put_y, int offset, unsigned char * bitmap){
int dx, dy;
for(dx=0; dx<new_width; dx++)
{
if(dx + put_x >= 0 && dx + put_x < 320){
for(dy=0; dy<new_height; dy++){
if (dy + put_y >= 0 && dy + put_y < 240){
//LCDbuffer[nflip].ptbuffer[(dx + put_x) * 240 + dy + put_y] = bitmap[(((dx*old_width) / new_width) * (old_height + offset)) + ((dy*old_height) / new_height)];
memcpy( &LCDbuffer[nflip].ptbuffer[(dx + put_x) * 240 + dy + put_y], &bitmap[(((dx*old_width) / new_width) * (old_height + offset)) + ((dy*old_height) / new_height)], 1 );
}
}
}
}
}
void scale_trans(int old_width, int old_height, int new_width, int new_height, int put_x, int put_y, int offset, unsigned char * bitmap, unsigned char trans){
int dx, dy;
for(dx=0; dx<new_width; dx++){
for(dy=0; dy<new_height; dy++){
if (bitmap[(((dx*old_width) / new_width) * (old_height + offset)) + ((dy*old_height) / new_height)] != trans){
//LCDbuffer[nflip].ptbuffer[(dx + put_x) * 240 + dy + put_y] = bitmap[(((dx*old_width) / new_width) * (old_height + offset)) + ((dy*old_height) / new_height)];
memcpy( &LCDbuffer[nflip].ptbuffer[(dx + put_x) * 240 + dy + put_y], &bitmap[(((dx*old_width) / new_width) * (old_height + offset)) + ((dy*old_height) / new_height)], 1 );
}
}
}
}
void scale_trans_check(int old_width, int old_height, int new_width, int new_height, int put_x, int put_y, int offset, unsigned char * bitmap, unsigned char trans){
int dx, dy;
for(dx=0; dx<new_width; dx++)
{
if(dx + put_x >= 0 && dx + put_x < 320){
for(dy=0; dy<new_height; dy++){
if (dy + put_y >= 0 && dy + put_y < 240){
if (bitmap[(((dx*old_width) / new_width) * (old_height + offset)) + ((dy*old_height) / new_height)] != trans){
//LCDbuffer[nflip].ptbuffer[(dx + put_x) * 240 + dy + put_y] = bitmap[(((dx*old_width) / new_width) * (old_height + offset)) + ((dy*old_height) / new_height)];
memcpy( &LCDbuffer[nflip].ptbuffer[(dx + put_x) * 240 + dy + put_y], &bitmap[(((dx*old_width) / new_width) * (old_height + offset)) + ((dy*old_height) / new_height)], 1 );
}
}
}
}
}
}